Hi Stanley, The weights file is a set of weights for the neural network. The weights DO NOT represent values of specific positions. I’ll explain these lines as best I can. GNU Backgammon 0.15 250 1
Hi GNU Backgammon Users,<?xml:namespace prefix = o ns = "urn:schemas-microsoft-com:office:office" /> I hope that you are gracious enough with your time to explain some basic gnu backgammon weight cal
This warning isn't catastrophic, but if you wish to get rid of this message issue this command from a command prompt: sudo dpkg-reconfigure gnubg When prompted select "yes" to build the bearoff datab
Hi Adi, 1) EPC stands for "effective pip count", which is the average number of rolls you need to bear off multiplied by the average pips per roll. The information is derived from a database, but you
Lol. Jut for the bearoffdatabase I copied a position out of a windows version of Gnubg that just so happened to have the reverse player on roll (How that happened I don’t know). Your data belo
Hello, I have a question or two about how luck is reported, followed by a comment on Massimiliano's suggestion. Both players begin play at 50% to win a match. One of them wins, going to 100%, the oth
Those changes alone seem to fix everything, I need to run a few more tests but so far so good. The only other problem I see is that html.c and play.c do not have include <time.h> in them tom My own g
The crash was caused by a bug in the code, only visable when memory mapping failed or was disabled. I've checked in a fix for your compile problem and for the bug as well. My own guide-line to when a
It related to the bearoffdatabase, once I removed those files it works, but naturally makes errors. Any suggestions? tom Considering move...Segmentation fault I guess we removed too much code :) Tho
I rolled out the position in which each player has 6 on the ace point in a one point match. pos id is PwAAgB8AAAAAAA and match id is cAkgAAAAAAAA To 6 places the exact win% for the player on roll is
Well, 0-ply cube is still pretty good and I normally use 2-ply cube anyway, which I'd recommend to anyone. It just seems that it wouldn't be that hard to improve 0-ply's cube handling by fine-tuning
[snip] The pop-up window at the start is caused by the Hugh Sconyers bearoff DVD set. Choose 'Settings - Options'; click the 'Bearoff' tab and uncheck both cases there. Gnubg not playing... Your PC
Wait a moment! These numbers look sane! So there is something from with the sanity check! The sanity check has a condition that offset must be smaller than 64 * However, with #pos = 37442160, we get
- regarding issue with <stdlib.h>: + i have attached the compilation output + you are probably correct, hp has patched signal.h several times - I have fixed the manual example test in 'gnubgtest': ./
Can you give me the entire compilation output for sgfl.c, please? This might be a problem that's out of my hands, i.e., it's a bug in HP-UXs header files or in flex for HP-UX. OK. Fixed. Apparently n
There is no vertical scroll bar on the evaluation window. If the text is too large for the window, the only way to see it is to resize the window. I am finding this a particular problem when the eval
r.g.b). Maybe this is also connected to the bug report from Dennis. To me it looks like GNU Backgammon tries to evaluate a race position with the bearoffdatabase. Ah! Got it! It's crashing on the ne
fine IF That's an alternative solution, but a bit dangerous, since terminating the game before end by an implicit resignation will be based on gnubg's evaluator. People may argue that the evaluator i
I don't doubt that there are legitimate concerns from the programming side on this issue. In fact, I'll even argue that the current approach is fine IF the user is notified in some obvious way about
I'll jump into the heated discussion as well! For cubeful chequerplay evaluations gnubg will sort the moves by cubeful equity and secondarily by cubeless equity if the cubeful equities are identical.