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[Adonthell-commits] CVS: wastesedge/scripts/game_events .cvsignore,NONE,
From: |
Kai Sterker <address@hidden> |
Subject: |
[Adonthell-commits] CVS: wastesedge/scripts/game_events .cvsignore,NONE,1.1 Makefile.am,NONE,1.1 brn_to_silverhair.py,NONE,1.1 cellar_to_bjarn.py,NONE,1.1 character_speak.py,NONE,1.1 fst_to_silverhair.py,NONE,1.1 lft_to_vnd.py,NONE,1.1 open_inn_door.py,NONE,1.1 search_chest.py,NONE,1.1 silverhair_to_brn.py,NONE,1.1 silverhair_to_fst.py,NONE,1.1 teleport.py,NONE,1.1 to_storage.py,NONE,1.1 vnd_to_lft.py,NONE,1.1 |
Date: |
Mon, 06 May 2002 09:47:20 -0400 |
Update of /cvsroot/adonthell/wastesedge/scripts/game_events
In directory subversions:/tmp/cvs-serv1954/scripts/game_events
Added Files:
.cvsignore Makefile.am brn_to_silverhair.py cellar_to_bjarn.py
character_speak.py fst_to_silverhair.py lft_to_vnd.py
open_inn_door.py search_chest.py silverhair_to_brn.py
silverhair_to_fst.py teleport.py to_storage.py vnd_to_lft.py
Log Message:
UPDATE to 0.3.2pre
--- NEW FILE ---
*.pyc
Makefile.in
Makefile
--- NEW FILE ---
pkgdatadir = $(gamedatadir)/scripts/game_events
pkgdata_DATA = *.pyc
EXTRA_DIST = teleport.py cellar_to_bjarn.py fst_to_silverhair.py \
character_speak.py open_inn_door.py silverhair_to_fst.py \
silverhair_to_brn.py brn_to_silverhair.py search_chest.py \
to_storage.py lft_to_vnd.py vnd_to_lft.py __init__.py
all:
$(adonthell_binary) -c
*.pyc: *.py
CLEANFILES = *.pyc
--- NEW FILE ---
#
# (C) Copyright 2001 Kai Sterker <address@hidden>
# Part of the Adonthell Project http://adonthell.linuxgames.com
#
# This program is free software; you can redistribute it and/or modify
# it under the terms of the GNU General Public License.
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY.
#
# See the COPYING file for more details
#
# -- Map Event to teleport a character from the veranda into
# Silverhair's room
import adonthell
import events
class brn_to_silverhair:
# Parameters:
# smdest: destination submap
# xdest: X position on smdest
# ydest: Y position on smdest
# destdir: direction where to look at after the teleport
def __init__ (self, eventinstance, smdest, xdest, ydest, destdir):
self.smdest = smdest
self.xdest = xdest
self.ydest = ydest
self.destdir = destdir
def run (self, submap, x, y, dir, name):
p = adonthell.gamedata_get_character (name)
p.set_val ("came_from_barn", 1)
p.set_val ("on_veranda", 0)
events.switch_submap (p, self.smdest, self.xdest, self.ydest,
self.destdir)
adonthell.audio_fade_out_background (500)
p.stand ()
p.go_west ()
silverhair = adonthell.gamedata_get_character ("Imoen Silverhair")
# -- only initiate dialogue the first time the player enters
if silverhair.get_val ("talked_to") == 0:
silverhair.launch_action (p)
--- NEW FILE ---
#
# (C) Copyright 2001 Kai Sterker <address@hidden>
# Part of the Adonthell Project http://adonthell.linuxgames.com
#
# This program is free software; you can redistribute it and/or modify
# it under the terms of the GNU General Public License.
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY.
#
# See the COPYING file for more details
#
# -- Map Event to teleport a character into Bjarn's room, if allowed.
#
# Teleport the character that triggered this event to another position
# if bjarn's room door is open.
import adonthell
import events
class cellar_to_bjarn:
# Parameters:
# smdest: destination submap
# xdest: X position on smdest
# ydest: Y position on smdest
# destdir: direction where to look at after the teleport
def __init__ (self, eventinstance, smdest, xdest, ydest, destdir):
self.smdest = smdest
self.xdest = xdest
self.ydest = ydest
self.destdir = destdir
def run (self, submap, x, y, dir, name):
p = adonthell.gamedata_get_character (name)
# -- bjarn's door closed?
open = adonthell.gamedata_get_quest ("demo").get_val("bjarn_door_open")
if open == 0 or open == 1:
if p.get_name () == adonthell.gamedata_player ().get_name ():
adonthell.gamedata_get_character ("Bjarn
Fingolson").launch_action (p)
p.stand ()
p.go_west ()
else:
events.switch_submap (p, self.smdest, self.xdest, self.ydest,
self.destdir)
--- NEW FILE ---
#
# (C) Copyright 2001 Alexandre Courbot <address@hidden>
# Part of the Adonthell Project http://adonthell.linuxgames.com
#
# This program is free software; you can redistribute it and/or modify
# it under the terms of the GNU General Public License.
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY.
#
# See the COPYING file for more details
#
# -- Map Event to make a character say something.
import adonthell
class character_speak:
# Parameters:
# name: name of the character that should speak when the event is triggered
# sentence: sentence to say when the event is triggered
def __init__ (self, eventinstance, name, sentence):
self.myself = eventinstance
self.mapchar = adonthell.gamedata_get_character (name)
self.sentence = sentence
def run (self, submap, x, y, dir, name):
self.mapchar.speak (self.sentence)
--- NEW FILE ---
#
# (C) Copyright 2001 Kai Sterker <address@hidden>
# Part of the Adonthell Project http://adonthell.linuxgames.com
#
# This program is free software; you can redistribute it and/or modify
# it under the terms of the GNU General Public License.
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY.
#
# See the COPYING file for more details
#
# -- Map Event to teleport a character into Silverhair's room, if allowed.
#
# Teleport the character that triggered this event to another position
# if silverhair is considered as innocent by Jelom.
import adonthell
import events
class fst_to_silverhair:
# Parameters:
# smdest: destination submap
# xdest: X position on smdest
# ydest: Y position on smdest
# destdir: direction where to look at after the teleport
def __init__ (self, eventinstance, smdest, xdest, ydest, destdir):
self.smdest = smdest
self.xdest = xdest
self.ydest = ydest
self.destdir = destdir
def run (self, submap, x, y, dir, name):
p = adonthell.gamedata_get_character (name)
free = adonthell.gamedata_get_quest ("demo").get_val("silverhair_free")
# -- Jelom not convinced of Silverhair's innocence
if not free and p.get_name () == adonthell.gamedata_player ().get_name
():
# -- we only need that for the dialogue, ...
p.set_val ("at_silverhairs_door", 1)
p.stand ()
p.go_north ()
adonthell.gamedata_get_character ("Jelom Rasgar").launch_action (p)
# -- ... so remove it again afterwards
p.set_val ("at_silverhairs_door", 0)
else:
events.switch_submap (p, self.smdest, self.xdest, self.ydest,
self.destdir)
adonthell.audio_fade_out_background (500)
--- NEW FILE ---
#
# (C) Copyright 2001 Kai Sterker <address@hidden>
# Part of the Adonthell Project http://adonthell.linuxgames.com
#
# This program is free software; you can redistribute it and/or modify
# it under the terms of the GNU General Public License.
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY.
#
# See the COPYING file for more details
#
# -- Map Event to teleport a character from the barn onto
# the veranda
import adonthell
import events
class lft_to_vnd:
# Parameters:
# smdest: destination submap
# xdest: X position on smdest
# ydest: Y position on smdest
# destdir: direction where to look at after the teleport
def __init__ (self, eventinstance, smdest, xdest, ydest, destdir):
self.smdest = smdest
self.xdest = xdest
self.ydest = ydest
self.destdir = destdir
def run (self, submap, x, y, dir, name):
p = adonthell.gamedata_get_character (name)
p.set_val ("on_veranda", 1)
events.switch_submap (p, self.smdest, self.xdest, self.ydest,
self.destdir)
--- NEW FILE ---
#
# (C) Copyright 2001 Alexandre Courbot <address@hidden>
# Part of the Adonthell Project http://adonthell.linuxgames.com
#
# This program is free software; you can redistribute it and/or modify
# it under the terms of the GNU General Public License.
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY.
#
# See the COPYING file for more details
#
# -- Map Event to open / close the inn door.
import adonthell
class open_inn_door:
def __init__ (self, eventinstance):
pass
def run (self, submap, x, y, dir, name):
adonthell.gamedata_engine ().get_landmap ().get_mapobject (0).\
get_animation (0).next_frame ()
--- NEW FILE ---
#
# (C) Copyright 2001 Kai Sterker <address@hidden>
# Part of the Adonthell Project http://adonthell.linuxgames.com
#
# This program is free software; you can redistribute it and/or modify
# it under the terms of the GNU General Public License.
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY.
#
# See the COPYING file for more details
#
# -- Let the player search Silverhair's chest
import adonthell
# -- pygettext support
def _(message): return message
class search_chest:
# Parameters:
# name: name of the character that should speak when the event is triggered
def __init__ (self, eventinstance, name):
self.myself = eventinstance
self.mapchar = adonthell.gamedata_get_character (name)
def run (self, submap, x, y, dir, name):
if adonthell.gamedata_get_quest ("demo").get_val ("get_item") == 1:
fgs = find_gem_screen ()
adonthell.gamedata_engine ().set_control_active (0)
adonthell.gamedata_player ().set_schedule_active (0)
adonthell.gamedata_engine ().main (fgs, "find_gem_screen")
adonthell.gamedata_player ().set_schedule_active (1)
adonthell.gamedata_engine ().set_control_active (1)
adonthell.gamedata_get_quest ("demo").set_val ("get_item", 2)
adonthell.gamedata_get_quest ("demo").set_val ("have_gem", 1)
else:
self.mapchar.speak (_("I know this chest. The Lady uses it on her
journeys."))
class find_gem_screen (adonthell.win_container):
def __init__(self):
adonthell.win_container.__init__(self)
self.py_signal_connect (self.on_update, adonthell.win_event_UPDATE)
self.state = 1
# -- get font and theme
self.font = adonthell.win_manager_get_font ("original")
self.theme = adonthell.win_manager_get_theme ("original")
self.move (58, 75)
self.resize (205, 70)
self.set_border (self.theme, adonthell.win_border_MINI)
self.set_background (self.theme)
self.set_trans_background (1)
# -- The window text
self.text = adonthell.win_label ()
self.text.thisown = 0
self.text.resize (120, 0)
self.text.set_font (self.font)
self.text.set_form (adonthell.label_AUTO_HEIGHT)
self.text.set_text (_("Upon opening the chest, a small green something
catches your attention ..."))
self.text.pack ()
self.text.move (80, (self.height () - self.text.height ())/2)
# -- The character image
self.image = adonthell.win_image ()
self.image.thisown = 0
self.image.move (10, 3)
self.image.resize (64, 64)
self.image.load_pnm ("gfx/cutscene/gem.pnm")
self.image.set_mask (1)
self.image.pack ()
self.add (self.text)
self.add (self.image)
self.set_visible_background (1)
self.set_visible_border (1)
self.set_visible_all (1)
# -- catch relevant keypresses
def on_update (self):
# -- quit
if adonthell.input_has_been_pushed (adonthell.SDLK_RETURN) or \
adonthell.input_has_been_pushed (adonthell.SDLK_SPACE) or \
adonthell.input_has_been_pushed (adonthell.SDLK_ESCAPE):
# -- display second part of text
if self.state == 1:
self.text.set_text (_("There, inmidst your mistress' luggage,
lies one of Master Fingolson's gems."))
self.text.pack ()
self.text.move (80, (self.height () - self.text.height ())/2)
self.state = 2
# -- end
else:
adonthell.gamedata_engine ().main_quit ()
--- NEW FILE ---
#
# (C) Copyright 2001 Kai Sterker <address@hidden>
# Part of the Adonthell Project http://adonthell.linuxgames.com
#
# This program is free software; you can redistribute it and/or modify
# it under the terms of the GNU General Public License.
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY.
#
# See the COPYING file for more details
#
# -- Map Event to teleport a character from the barn into Silverhair's room
import adonthell
import events
class silverhair_to_brn:
# Parameters:
# smdest: destination submap
# xdest: X position on smdest
# ydest: Y position on smdest
# destdir: direction where to look at after the teleport
def __init__ (self, eventinstance, smdest, xdest, ydest, destdir):
self.smdest = smdest
self.xdest = xdest
self.ydest = ydest
self.destdir = destdir
def run (self, submap, x, y, dir, name):
p = adonthell.gamedata_get_character (name)
if p.get_val ("came_from_barn") == 1:
p.set_val ("came_from_barn", 0)
p.set_val ("on_veranda", 1)
events.switch_submap (p, self.smdest, self.xdest, self.ydest,
self.destdir)
adonthell.audio_fade_out_background (500)
--- NEW FILE ---
#
# (C) Copyright 2001 Kai Sterker <address@hidden>
# Part of the Adonthell Project http://adonthell.linuxgames.com
#
# This program is free software; you can redistribute it and/or modify
# it under the terms of the GNU General Public License.
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY.
#
# See the COPYING file for more details
#
# -- Map Event to teleport a character from Silverhair's room, if allowed.
import adonthell
import events
def _(message): return message
class silverhair_to_fst:
# Parameters:
# smdest: destination submap
# xdest: X position on smdest
# ydest: Y position on smdest
# destdir: direction where to look at after the teleport
def __init__ (self, eventinstance, smdest, xdest, ydest, destdir):
self.smdest = smdest
self.xdest = xdest
self.ydest = ydest
self.destdir = destdir
def run (self, submap, x, y, dir, name):
p = adonthell.gamedata_get_character (name)
# -- Jelom not convinced of Silverhair's innocence
if p.get_val ("came_from_barn") == 1:
p.stand ()
p.go_south ()
p.speak (_("I better leave the way I came."))
else:
events.switch_submap (p, self.smdest, self.xdest, self.ydest,
self.destdir)
adonthell.audio_fade_out_background (500)
--- NEW FILE ---
#
# (C) Copyright 2001 Alexandre Courbot <address@hidden>
# Part of the Adonthell Project http://adonthell.linuxgames.com
#
# This program is free software; you can redistribute it and/or modify
# it under the terms of the GNU General Public License.
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY.
#
# See the COPYING file for more details
#
# -- Map Event for teleporting a character.
#
# Teleport the character that triggered this event to another position
import adonthell
import events
class teleport:
# Parameters:
# smdest: destination submap
# xdest: X position on smdest
# ydest: Y position on smdest
# destdir: direction where to look at after the teleport
def __init__ (self, eventinstance, smdest, xdest, ydest, destdir):
self.smdest = smdest
self.xdest = xdest
self.ydest = ydest
self.destdir = destdir
def run (self, submap, x, y, dir, name):
events.switch_submap (adonthell.gamedata_get_character (name),
self.smdest, self.xdest, self.ydest, self.destdir)
--- NEW FILE ---
#
# (C) Copyright 2001 Kai Sterker <address@hidden>
# Part of the Adonthell Project http://adonthell.linuxgames.com
#
# This program is free software; you can redistribute it and/or modify
# it under the terms of the GNU General Public License.
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY.
#
# See the COPYING file for more details
#
# -- Map Event to teleport the player into the storageroom, if he has the
# key.
import adonthell
import events
def _(message): return message
class to_storage:
# Parameters:
# smdest: destination submap
# xdest: X position on smdest
# ydest: Y position on smdest
# destdir: direction where to look at after the teleport
def __init__ (self, eventinstance, smdest, xdest, ydest, destdir):
self.smdest = smdest
self.xdest = xdest
self.ydest = ydest
self.destdir = destdir
def run (self, submap, x, y, dir, name):
p = adonthell.gamedata_get_character (name)
# -- pantry door closed?
locked = adonthell.gamedata_get_quest ("demo").get_val("pantry_locked")
if locked == 0 or locked == 1:
adonthell.gamedata_get_quest ("demo").set_val("pantry_locked", 1)
p.stand ()
p.go_east ()
p.speak (_("The door to the pantry is locked."))
else:
events.switch_submap (p, self.smdest, self.xdest, self.ydest,
self.destdir)
--- NEW FILE ---
#
# (C) Copyright 2001 Kai Sterker <address@hidden>
# Part of the Adonthell Project http://adonthell.linuxgames.com
#
# This program is free software; you can redistribute it and/or modify
# it under the terms of the GNU General Public License.
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY.
#
# See the COPYING file for more details
#
# -- Map Event to teleport a character from the barn onto
# the veranda
import adonthell
import events
class vnd_to_lft:
# Parameters:
# smdest: destination submap
# xdest: X position on smdest
# ydest: Y position on smdest
# destdir: direction where to look at after the teleport
def __init__ (self, eventinstance, smdest, xdest, ydest, destdir):
self.smdest = smdest
self.xdest = xdest
self.ydest = ydest
self.destdir = destdir
def run (self, submap, x, y, dir, name):
p = adonthell.gamedata_get_character (name)
p.set_val ("on_veranda", 0)
events.switch_submap (p, self.smdest, self.xdest, self.ydest,
self.destdir)
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- [Adonthell-commits] CVS: wastesedge/scripts/game_events .cvsignore,NONE,1.1 Makefile.am,NONE,1.1 brn_to_silverhair.py,NONE,1.1 cellar_to_bjarn.py,NONE,1.1 character_speak.py,NONE,1.1 fst_to_silverhair.py,NONE,1.1 lft_to_vnd.py,NONE,1.1 open_inn_door.py,NONE,1.1 search_chest.py,NONE,1.1 silverhair_to_brn.py,NONE,1.1 silverhair_to_fst.py,NONE,1.1 teleport.py,NONE,1.1 to_storage.py,NONE,1.1 vnd_to_lft.py,NONE,1.1,
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