[Top][All Lists]
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]
Re: [Adonthell-devel] Attribute related questions
From: |
Nils Fohrbeck |
Subject: |
Re: [Adonthell-devel] Attribute related questions |
Date: |
Wed, 12 Mar 2003 00:14:29 +0100 |
>Ah, okay. And the melee damage is actually retrieved from the weapon,
>and not part of the character, right?
>
>I had some thoughts about characters that do not use weapons, like
>animals. For them it would be nice to have such a melee damage range as
>character stats. It might also be nice to have that for other
>characters, in case they need to do unarmed combat. Not that they would
>volunteer for that, but the plot might force them.
>
>What do you think?
>
we could just say that a fist (or claw, jaw ect.) is the default weupon when no
thoer weapon is equipped