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[Adonthell-devel] Design Considerations: Quests, skills and leveling
From: |
Andrew Phillips |
Subject: |
[Adonthell-devel] Design Considerations: Quests, skills and leveling |
Date: |
Mon, 27 Feb 2006 20:42:07 -0800 |
While working on the Wiki and describing quests, I realized that I
don't know how we want to handle level progression and the experience
value of any given kind of encounter. Do we want each level to be an
achievement? I should think so.
Which actions are rewarded with experience gains and with what weights?
Learning spells or skills?
Using non-combat skills, such as picking locks and haggling?
Achieving quest milestones?
Completing quests?
Combat victories, noteably combat victories against opponents not of
the player's character level?
Andrew
- [Adonthell-devel] Design Considerations: Quests, skills and leveling,
Andrew Phillips <=