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Re: [Adonthell-general] Further announcements


From: Kai Sterker
Subject: Re: [Adonthell-general] Further announcements
Date: Wed, 30 Jan 2002 14:30:58 +0100

On Wednesday 30 January 2002 13:35, you wrote:
> I'm quite surprised by the low amount of downloads (only 333 by now,
> while the old "crappy" 0.2 nearly reaches 10000!),

Yeah, and if you imagine that nearly 2 days have gone past since we released, 
whereas v0.2 was available no longer than 2 years, this is really depressing!

> and it seems that the project is not enough advertised. Freshmeat.net
> entries scroll at speed light, and linuxgames.com & happypenguin.org
> doesn't target a very large audience. Moreover, making a search on
> Adonthell on google, you find plenty of entries, but most refer our
> old version, and I don't know how they are updated.

I don't know if it would help to send a short mail to all those. But to tell 
the truth, I don't know whether they would reach a larger audience than 
Linuxgames or The Game Tome.

> What I thought is that we could make it at a larger audience. The best
> place I see for now is Georg's Brave GNU World column. As you know
> it's world wide read monthly column, translated in many languages and
> even printed in many Linux paper magazines. In a recent column (the
> one where he talks about freeciv I think) he mentionned that he'd like
> to hear from free games. I really think this is the best place we
> could advertise on, because the game looks very neat, it's still in
> development and we are seeking for developers. Absolutely the kind of
> projects Georg is looking for. Tell me what you think about it.

Yes, would be cool indeed if we would appear in his column. Please feel free 
to write something up. You can send it to the list so we can check it for 
errors and such. I mean, we're not exactly in a hurry.

> The second thing that we are lacking is binaries. Although I know it's
> not that important for developers who can as well compile it
> themselves (as we depend only on very few and popular libraries), it
> seems quite more serious to have some available, and will only allow
> us to reach a larger audience. I can produce Debian binaries (and
> maybe become a Debian developer, if needed, to put them in Debian's
> unstable repository), but we'd need rpms too. The best would be that
> further versions of popular distributions includes Waste's Edge (as
> they did for Tuxracer for example, after all it's perfectly and easily
> playable and would be of interest for them). Maybe we can drop a mail
> to them too.

Yeah, it probably wouldn't hurt.

Kai



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