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Re: [Adonthell-general] Waste's Edge for Windoze


From: Kai Sterker
Subject: Re: [Adonthell-general] Waste's Edge for Windoze
Date: Sun, 28 Apr 2002 21:34:26 +0200

On 28 Apr 2002 21:04:00 +0200 Alexandre Courbot wrote:

> Seems to have fixed! What was wrong exactly? Sounds not to be very
> straightforward...

I can only tell you what caused the problem - why the problem caused a
crash I don't know (yet). It's got to do with conditions of a line of
dialogue. 

The old dialogue editor took all conditions (of a set of player answers
for example) and sorted them. Lines without conditions came first, then
those with if statements, then elif and finally else (of which there was
hopefully only one). That worked, but left little control to the creator
of a dialogue.

The new editor no longer sorts the conditions. Instead it sorts the
lines of text by their position in the editor. Those to the left are
first. If two nodes have the same x position, the one at the top comes
first. That means of course that any if, elif or else statements have to
be in the right order from the beginning. And that wasn't the case with
jelom_2nd.

Actually, dlgedit checks for properly ordered statements and displays a
warning otherwise. However that check didn't include the start nodes of
a dialogue, which are a bit special. That's fixed now.


Hope my explanations made some sense ;). Try experimenting with dlgedit
a bit to figure out how it works. 


> Anyway! I've just burnt a CDRW that I'll take at univ tomorrow. It
> contains a single .zip file that you will be able to unpack anywhere,

Uh, could you upload a package with just the binary (and dll's) too? In
case I want to give it a try, I would prefer if I need not download all
the data :).

Kai



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