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Re: Interactive parsing with Bison
From: |
Richard Stallman |
Subject: |
Re: Interactive parsing with Bison |
Date: |
Tue, 27 Jun 2006 12:16:13 -0400 |
regarding the problem of multiple arrows: I think there is more to
it... In addition to displaying the position of dot in various rules,
we have to display the position of the next lexeme in the test-input
file (along with an arrow pointing to the line); that makes it four
arrows in 2 windows.
It is easy for Emacs to display lots of arrows if GDB tells it where
to put them.
- Re: Interactive parsing with Bison, (continued)
- Re: Interactive parsing with Bison, Satya, 2006/06/28
- Re: Interactive parsing with Bison, Richard Stallman, 2006/06/27
- Re: Interactive parsing with Bison, Akim Demaille, 2006/06/27
- Re: Interactive parsing with Bison, Satya, 2006/06/28
- Re: Interactive parsing with Bison, Hans Aberg, 2006/06/26
- Re: Interactive parsing with Bison, Satya, 2006/06/26
- Re: Interactive parsing with Bison,
Richard Stallman <=
- Re: Interactive parsing with Bison, Richard Stallman, 2006/06/27
- Re: Interactive parsing with Bison, Hans Aberg, 2006/06/27
Re: Interactive parsing with Bison, Paul Eggert, 2006/06/23
Re: Interactive parsing with Bison, Bob Rossi, 2006/06/23
Re: Interactive parsing with Bison, Akim Demaille, 2006/06/27