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Re: [Bontz-team] story
From: |
Chuck |
Subject: |
Re: [Bontz-team] story |
Date: |
Thu, 24 Apr 2003 09:50:55 -0500 |
ok, here we go...
http://savannah.nongnu.org/pm/task.php?func=detailtask&project_task_id=2104&
group_id=4330&group_project_id=919
i plan to use this to start the graphics engine. let's figure out what we
want to be in this mini game.
----- Original Message -----
From: "Owen Swerkstrom" <address@hidden>
To: <address@hidden>
Sent: Wednesday, April 23, 2003 11:46 AM
Subject: [Bontz-team] story
> By the way, we had more written for the story than
> what's in that little text file... Any clue what
> happened to any of that?
>
> It's not terribly important, as we (I) need to start
> doing a more thorough write-up anyway, with dialog and
> whatnot. Any ideas on the ideal format for a "game
> script"? With the branches and parallel stuff going
> on, writing is going to be a little weird. I could
> break it up into "chapters" that have alternate
> versions, e.g. chapter 1 is pretty much always
> chapter 1, chapter 2 might be 2a, 2b, 2c at random,
> chapter 3 will be chapter 3a if the player says "yes"
> here, 3b if "no", when chapter 6b is completed,
> chapter 5 starts over again, weird stuff like that.
>
> Whatever format we figure out, we should come up with
> a way of writing out the story that works rather like
> the internal game logic in figuring out where along
> the quest you are.
>
> Food for thought.
>
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- Re: [Bontz-team] graphic files, (continued)
- Re: [Bontz-team] graphic files, Chuck, 2003/04/28
- [Bontz-team] cvs, Chuck, 2003/04/24
- Re: [Bontz-team] cvs, Owen Swerkstrom, 2003/04/24
- Re: [Bontz-team] cvs, Chuck, 2003/04/24
- Re: [Bontz-team] cvs, Chuck, 2003/04/24
- Re: [Bontz-team] cvs, Chuck, 2003/04/24
- Re: [Bontz-team] cvs, Owen Swerkstrom, 2003/04/24
- Re: [Bontz-team] cvs, Chuck, 2003/04/24
- [Bontz-team] story, Owen Swerkstrom, 2003/04/23
- Re: [Bontz-team] story, Chuck, 2003/04/23
- Re: [Bontz-team] story,
Chuck <=