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Re: [Bontz-team] fish monger
From: |
Chuck |
Subject: |
Re: [Bontz-team] fish monger |
Date: |
Thu, 8 May 2003 10:49:10 -0500 |
darn you! this email was so big it made me
approve it before it sent out to the list!!!
you will probably need to make some more fish
animations, because fish wriggling in a basket will look different from them
flopping on the ground, but the fish look simple, so i assume that won't be too
difficult.
ok, i got some more stuff for you....
here is what i picture....the guy brings them up
to a dock and dumps them out, the fish then start flopping about towards the end
of the dock, then the flop of the end of the dock and into the water
(insert splashing noise here)
we will need riples in the water...the water will
probably need to be an animated tile set, and i don't know how you plan to do
the splash
so what we need...a dock, an animated water tile
set, each fish splashing into the water, and splashing sounds
here is my cheesy drawing to illustrate...(looks
best with fixed width font)
/-----------/
/ ~..>
/|
/_____~->___/ w ~..> w
(splash)
| |
in case you can't tell...the ~..> are
fish...best i could do on a 4x22 ascii drawing
----- Original Message -----
Sent: Thursday, May 08, 2003 10:28 AM
Subject: Re: [Bontz-team] fish
monger
>
> so how big do you want this guy?
>
> The guy, about the same
size as Furgason. I've made
> another cheesy mock-up with furgason
in this guy's
> place.
>
> > i sort of picture it as
having a single sprite with
> > the full animatiion of
> > the
fish flopping in the basket...and one without...
> > otherwise you are
going to have to have one BIG
> > sprite to allow him to carry
>
> all the fish, or even just one fish.
> > either that, or maybe
shrink down the fish a little?
>
> It will be crowded for the fish,
but that's just
> motivation for them to flop away as fast as possible!
> :^) I think have 'em flopping around almost in the
> same
space, we'll make sure the basket is at least 128
> pixels wide so there's
no chance of them poking
> through the sides. If we really wanted to
getfancy we
> could have one jump up extra high at random
intervals
> (by sliding its sprite up a ways then right back down)
>
> > this guy is going to need a lot of layers if you
> >
actually want to combine
> > two sprites and have the program animate
it
> > we will need a background layer mostly for the
> >
basket, a middle layer with
> > the fish, and then a forground layer to
cover
> > everything else up. currently
> > i have
nothing set up to do multilayer sprites. but
> > i think it is
possible.
>
> Rather than multilayer sprites, how about think of
it
> as two sprites in the same place: one the back of the
> basket,
and one the guy and the front. Between those
> two are the sprites
of the fish, positioned so they're
> within the basket. All
single-layered sprites, just
> moving together.
>
> > the
hardest part may be hiding the full fish in the
> > middle layer, so
it
> > doesn't poke through the sides of the basket. any
> >
ideas? also i may need a
> > new format for the info file to
allow something like
> > this.
>
> Like I say we'll make
sure the front of the basket
> covers up the area that the fish sprites
could
> possibly use.
>
> > the reason i think we need
full animation for all
> > directions is that i
> > picture
using it as a NPC in the game and if we want
> > him to be able
to
> > wonder around, then we are going to need full
> >
animation in all directions.
> > we will probably have to have some
sort of fish
> > market. go to the fish
> > market buy
fish, eat the fish and they return your
> > health?
>
>
perhaps. And maybe in keeping with our twisted sense
> of humor the
fish would have more sinister purposes as
> well... I do like the
idea of this guy being in the
> main game as well. But what
animation I do for him
> for the minigame probably won't be the same as in
the
> main game. The tedious part is modelling. Thanks
to
> blender's armatures, animation takes a lot less time.
> So
making this guy carrying around a basket isn't
> hard, just making him in
the first place is. In the
> main game maybe he's just got a big
cart that he sells
> fish from or something. It would be kinda
awkward to
> come up and talk to a guy who's got this giant basket
>
in front of him.
>
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- Re: [Bontz-team] four flopping fishes finished, (continued)
- Re: [Bontz-team] four flopping fishes finished, Chuck, 2003/05/07
- Re: [Bontz-team] four flopping fishes finished, Chuck, 2003/05/07
- Re: [Bontz-team] four flopping fishes finished, Chuck, 2003/05/07
- Re: [Bontz-team] four flopping fishes finished, Owen Swerkstrom, 2003/05/08
- Re: [Bontz-team] four flopping fishes finished, Chuck, 2003/05/08
- Re: [Bontz-team] four flopping fishes finished, Owen Swerkstrom, 2003/05/08
- Re: [Bontz-team] four flopping fishes finished, Chuck, 2003/05/08
- [Bontz-team] fish monger, Owen Swerkstrom, 2003/05/08
- Re: [Bontz-team] fish monger, Chuck, 2003/05/08
- Re: [Bontz-team] fish monger, Owen Swerkstrom, 2003/05/08
- Re: [Bontz-team] fish monger,
Chuck <=
- [Bontz-team] cygwin sdl, Owen Swerkstrom, 2003/05/08
- Re: [Bontz-team] cygwin sdl, Chuck, 2003/05/23
- Re: [Bontz-team] four flopping fishes finished, Chuck, 2003/05/08
- [Bontz-team] cvs structure, Owen Swerkstrom, 2003/05/08
- Re: [Bontz-team] cvs structure, Chuck, 2003/05/08
- [Bontz-team] two fish updated, Owen Swerkstrom, 2003/05/07
- Re: [Bontz-team] flopping fish, Chuck, 2003/05/07
- Re: [Bontz-team] SDL, Chuck, 2003/05/07
- Re: [Bontz-team] SDL, Chuck, 2003/05/07
Re: [Bontz-team] minigame, Owen Swerkstrom, 2003/05/05