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[Bug binutils/11337] windres compiles menus and dialogs to UNICODE not A


From: nickc at redhat dot com
Subject: [Bug binutils/11337] windres compiles menus and dialogs to UNICODE not ANSI
Date: 14 Apr 2010 15:52:28 -0000

------- Additional Comments From nickc at redhat dot com  2010-04-14 15:52 
-------
Hi Ron,

  I am very sorry, but I have been unable to reproduce this problem.  When I use
the 2.20 version of windres I get a resource file with ANSI strings in it, not
unicode.  (I had to provide my own logo.bmp and icon.ico files, but I assume
that this is not the reason why we are seeing different behaviours).

  Perhaps it is something to do with the host machines that we are using.  I am
using an x86 box running a 32-bit version of Fedora 12, but I would imagine that
this is very similar to your own setup.

  Since you have a work-around of using 2.18 you may not wish to pursue this any
further.  But if you do, then could I ask if you could do some debugging
yourself ?  In particular we need to find out what the code in
binutils/winduni.c is doing.  Is it translating to a non-ANSI codepage, and if
so, why ?  The function unicode_from_ascii() would be a good place to look.

Cheers
  Nick


-- 


http://sourceware.org/bugzilla/show_bug.cgi?id=11337

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