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Re: [Bug-freedink] Cannot Close the Console


From: beuc
Subject: Re: [Bug-freedink] Cannot Close the Console
Date: Wed, 5 Aug 2015 11:24:31 +0200
User-agent: Mutt/1.5.21 (2010-09-15)

Hey,

I think I figured out how to properly handle the console AND
avoid "Dink keeps walking".
http://www.beuc.net/tmp/freedink-109.0-bin.zip

... and a few other fixes, cf. freedink-NEWS.txt :)

Cheers!
Sylvain

On Tue, Apr 28, 2015 at 05:54:54AM +0300, Eero wrote:
> Ooh, I didn't know it was a built-in thing now; that's really convenient
> compared to having to create your own console script. :) I must have been
> aware of it at some point, since I remember being happy about the ability
> to get out of freeze bugs with the console... Hmm. Maybe I'll remember it
> this time. The Alt+C console works fine, aside from the Dink-keeps-walking
> problem, which I think you're aware of (and I'm guessing is a part of the
> same issue.)
> 
> Thanks!
> 
> On Mon, Apr 27, 2015 at 10:15 PM, <address@hidden> wrote:
> 
> > Hi,
> >
> > I haven't properly fixed the input system completely for
> > FreeDink/SDL2. I'm surprised that apparently something broke for you
> > right in the middle of doing nothing ;)
> > Meanwhile, did you try playing with Alt+C to toggle the console ?
> >
> > Cheers!
> > Sylvain
> >
> > On Thu, Apr 23, 2015 at 04:10:42PM +0300, Eero wrote:
> > > Helllo! The show_console command seems to have stopped working properly,
> > at
> > > least for me. I'm not certain when this happened, but it couldn't have
> > been
> > > too long ago, since I use the console a lot while playing. I can open the
> > > console and issue commands, but the damn thing won't close. If I hold
> > down
> > > escape, the console blinks out of existence for microseconds, but then it
> > > pops up again.
> > >
> > > I'm on Windows "8.1 Pro", using the not-quite-released-yet 109.0 version
> > of
> > > Freedink, and key-53.c for the console (ยง on FreeDink on my Finnish
> > > keyboard, should be tilde on an US layout?), but changing it to a
> > different
> > > key  doesn't help, in any case. This is the script:
> > >
> > > void main
> > > show_console
> > > wait_for_button
> > > kill_this_task
> > > }



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