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[Bug-freedink] Talk/Attack buttons are unintuitive
From: |
Eric Duhamel |
Subject: |
[Bug-freedink] Talk/Attack buttons are unintuitive |
Date: |
Thu, 20 Aug 2015 09:41:05 -0700 |
The buttons assigned to talking to an NPC and attacking an NPC are unintuitive
and can cause you to attack when you don't mean to. I will refer to them as
buttons 1 and 2. On the keyboard I believe they are Ctrl and Space.
Button 1 performs the action assigned to the hand. By default it is a Punch. To
talk/examine something, you press Button 2. However, while you are talking to
someone or examining something, you press Button 1 to Advance or Enter a
response. That button corresponds with Punch, which means once you finish using
Button 1 in a dialogue you have to remember not to press Button 1 again or you
will just Punch something!
I suggest assigning Actions to Button 2 and Talk/Examine to Button 1 while
keeping Button 1 assigned to Advance/Select at the same time, so that the
button used within a dialog corresponds with the button to start a dialog. I
think this scheme is in common with most modern RPGs. This isn't possible to do
in in-game settings.
--
Eric Duhamel
- [Bug-freedink] Talk/Attack buttons are unintuitive,
Eric Duhamel <=