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[Bug-freedink] Talk/Attack buttons are unintuitive


From: Eric Duhamel
Subject: [Bug-freedink] Talk/Attack buttons are unintuitive
Date: Thu, 20 Aug 2015 09:41:05 -0700

The buttons assigned to talking to an NPC and attacking an NPC are unintuitive 
and can cause you to attack when you don't mean to. I will refer to them as 
buttons 1 and 2. On the keyboard I believe they are Ctrl and Space.

Button 1 performs the action assigned to the hand. By default it is a Punch. To 
talk/examine something, you press Button 2. However, while you are talking to 
someone or examining something, you press Button 1 to Advance or Enter a 
response. That button corresponds with Punch, which means once you finish using 
Button 1 in a dialogue you have to remember not to press Button 1 again or you 
will just Punch something!

I suggest assigning Actions to Button 2 and Talk/Examine to Button 1 while 
keeping Button 1 assigned to Advance/Select at the same time, so that the 
button used within a dialog corresponds with the button to start a dialog. I 
think this scheme is in common with most modern RPGs. This isn't possible to do 
in in-game settings.

--
Eric Duhamel

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