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Re: [Bug-gne]External Servers and Illegal/Extreme Content


From: Mike Warren
Subject: Re: [Bug-gne]External Servers and Illegal/Extreme Content
Date: 26 Feb 2001 16:28:17 -0700
User-agent: Gnus/5.0807 (Gnus v5.8.7) XEmacs/21.1 (20 Minutes to Nikko)

"Imran Ghory" <address@hidden> writes:

> I haven't looked at the Freenet code so I don't know how it works,
> but I really doubt that it's secure if someone wants to interfere.

It is somehow encrypted onto the nodes. I'm not sure how they
accomplish it, but apparently it's tamper-proof.

> > Game programmers face a completely different problem:

> I was talking more about the issue of gaining access to "hidden"
> data like information about your opponents or games maps.

It's still somewhat the same issue. Quake, for example, partially
solves this by only sending information about ``probably visible''
things, so that even fake players (i.e. robots) can't ``see''
everything in the level. No information about the other players'
health or whatever is sent to clients.

-- 
address@hidden
<URL:http://www.mike-warren.com>
GPG: 0x579911BD :: 87F2 4D98 BDB0 0E90 EE2A  0CF9 1087 0884 5799 11BD



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