[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]
bug#24658: 26.0.50; gamegrid on HiDPI displays (feature request)
From: |
Gemini Lasswell |
Subject: |
bug#24658: 26.0.50; gamegrid on HiDPI displays (feature request) |
Date: |
Tue, 24 Oct 2017 09:33:18 -0700 |
User-agent: |
Gnus/5.13 (Gnus v5.13) Emacs/26.0.90 (gnu/linux) |
Gemini Lasswell <gazally@runbox.com> writes:
> Tamas Papp <tkpapp@gmail.com> writes:
>
>> Games that use gamegrid (snake, tetris, pong) are hard to see on
>> high-resolution laptop display (eg 3200x1800) --- it looks like the cell
>> size is hardcoded as 16.
>
> Here's a patch which makes gamegrid change its grid size based on
> display dimensions. Its target is an on-screen size of 7mm, which
> works well on the various displays I have. Let me know how it looks on
> yours. Changing gamegrid-glyph-height-mm before starting one of the
> games will let you experiment.
>
I've pushed this patch to master.