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Re: [Bug-gnubg] rating estimation bug?

From: Joern Thyssen
Subject: Re: [Bug-gnubg] rating estimation bug?
Date: Wed, 26 Jun 2002 07:46:57 +0000
User-agent: Mutt/

On Tue, Jun 25, 2002 at 07:50:35PM +0200, address@hidden wrote
> Hi Joern,
> First  of all thanks for the fast implementation.
> > > The ratings do not seem to correspond with the classifications
> > > very well. Bug in formula implementation?
> > The classification of the players into ET, world class, expert etc. is
> > based on the error rate per move, whereas the rating is based on the
> > total error rate.
> I  don't understand how that  makes sense.  Two disagreeing estimates of
> ones playing strength??


Suppose the classification is world-class. This indicates that if you
played a world-class player you would be about 50-50 to win the match.

The rating diff says that if you played that particular game with the
same error rate against a perfect opponent your rating difference would
be xxx. Of course, against a world-class player your rating diff would
be zero.

Still, if as a world-class player you played a 10000 move game against a
perfect opponent, you would still lose a lot of rating.

> I expected the estimated rating to be  just a non-linear function of the
> error  rate per move, thus providing  a numerical  quantification of the
> existing classification.

No, it's a non-linear function of error rate pr move, match score, and
number of moves in the game.

> If you know the average equity loss per move, you  can estimate the game
> winning chance against a perfect opponent and compute  a rating based on
> this. I think this is the "rating" estimate we want.

For this to be true you would have to decide on a match score and the
number of moves in the game. Then the only parameter left is the error
rate pr. move.


Joern Thyssen, PhD
Vendsysselgade 3, 3., 9000 Aalborg
+45 9813 2791 (private) / +45 2077 2689 (mobile) / +45 9633 7010 (work)

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