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Re: [Bug-gnubg] gammon rate in bearoff situations


From: Joseph Heled
Subject: Re: [Bug-gnubg] gammon rate in bearoff situations
Date: Fri, 08 Nov 2002 06:43:42 +1300
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No magic involved here. getBearoffGammonProbs takes the position of the side wanting to bear one checker. (Since it is a bearoff, all other 19 points are know to be empty, so only 6 are needed). It return the probability of doing so in 1,2,3 or 4 moves, just like the one sided database does for complete bearoff.

Then you do exactly the same thing as in the bearoff computation - I save the gammon if I bear one checker in the next move, and if I don't and op can't bear all of his in his next move, I save by bearing one checker in 2 moves etc.

I do the same to calculate the backgammon in race. I treat it as a "bear out if opponent home" Vs. complete bearing off problem.

-Joseph

Øystein O Johansen wrote:
Can you tell us how it works?
What does getBearoffGammonProbs take as an argument? (a six element array,
yes, but what is it?)
What does it return? A probability of beeing gammoned?

-Øystein







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