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Re: [Bug-gnubg] Icon in the new GUI layout.
From: |
Jim Segrave |
Subject: |
Re: [Bug-gnubg] Icon in the new GUI layout. |
Date: |
Wed, 13 Aug 2003 00:32:35 +0200 |
User-agent: |
Mutt/1.4.1i |
On Tue 12 Aug 2003 (14:11 +0200), ?ystein O Johansen wrote:
>
> So, what about the Hide/Show Panel button? First of all should I call the
> right hand widget, with the game record and annotation window for the
> "panel", is that a good term? What image should I use for the button to
> hide and show the panel? (I'm now using a image of a microphone. Logic?) I
> also guess that I will use a lightbulb for the Hint button. A good icon
> image?
Except for the fact that elsewhere it is used with a different
meaning, the open book/closed book icons convey the idea of opening
the annotation windows/closing them
> Here's another opinion as well: I think the button tools in the annotation
> window, with the text "Eval", "...", 0 1 2 3 4 and so, are to small*, so I
> was thinking of using icon images on these buttons as well. Well.... what
> should be the image for the eval button? What about the image for the
> rollout button? What should be the image for the MWC button? (I'm designing
> a image for "Move") What should be the image for the Show button? (An eye,
> maybe?)
>
> -?ystein
>
> * To small: You really have to aim with the mouse to hit these buttons. The
> access time to click on a button is clearly a function of the target size
> and the target distance. I think the distance is ok, but the size of these
> buttons are simply to small to be as effective as possible.
I don't have a problem with them using a 1024x768 laptop and a
touchpad, which is far less easy to use than a mouse.
--
Jim Segrave address@hidden