[Top][All Lists]

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

Re: [Bug-gnubg] Marked good

From: Nardy Pillards
Subject: Re: [Bug-gnubg] Marked good
Date: Mon, 18 Aug 2003 11:19:18 +0200

From:                   "Albert Silver" <address@hidden>
To:                     "GNUBackgammon bug reporting" <address@hidden>
Date sent:              Sun, 17 Aug 2003 23:28:24 -0300
Subject:                [Bug-gnubg] Marked good

> Forced moves are marked "Good"?
>                                 Silverwind           You
> Checkerplay statistics:
> Total moves                     110                  111
> Unforced moves                  92                   82
> Moves unmarked                  0                    0
> Moves marked good               84                   92       
>       Albert           
(from previous post:)

Two comments (if allowed).
1. No move / forced move
With no possible move (on bar and dancing) the move is also marked 
'good'. Same for a forced move (only one possible move).
I don't know what would be appropriate here: 'forced', 'none', ' ', 
... But 'good' isn't what I expect.

2. Good / Very Good
There are moves Doubtful / Bad (even Very Bad) at 0-Ply, becoming 
best move (or < Doubtful threshold) at 2-Ply.
I would really like to see these moves (if played) marked Very Good.
Bad idea? (or hard to implement??)


reply via email to

[Prev in Thread] Current Thread [Next in Thread]