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[Bug-gnubg] Tutor/Analysis


From: Massimiliano . Maini
Subject: [Bug-gnubg] Tutor/Analysis
Date: Tue, 30 Sep 2003 12:59:08 +0200


I normally play vs GNUbg with tutor on at the same level as analysis
and evaluation (everything at Supremo). If I don't analyse player GNUbg,
it takes a few seconds to analyse a 7pt match (10-60 secs on a 1.3GHz
Centrino laptop, 512Mb, XP).
I'm not sure about that, but this may be because most of the analysis
has alredy been performed "by the Tutor" while playing and the results
have been stored : since the analysis level is the same as the tutor
level, only minor computations are left (luck, err rates, ratings etc).
On the other hand, if I analyze player GNUbg too, it takes much much
longer, even if GNUbg player has been playing at the same level as
analysis. Why that ?! GNUbg has necessarily done all the analysis while
playing ... isn't it stored somewhere ?!


Also, it would be nice to have the tutor starting his analysis as soon
as the dice are rolled (by a human player) : this way it won't be
inactive while the human player is thinking. Same thing for analysis
of cube decisions (before rolling the dice).
I don't know if this is too complicate to code (handling GUI events
while performimng the analysis), but I think I would accept even a
solution where I have to way for analysis to be over before being
able to play : this will force the human player to spend a bit more
time thinking about each move and as soon as the match is over, match
stats are almost instantaneuosly available.
A kind of "inline analysis" or "move-by-move analysis" option.
Note that the option may be used even with tutor off : this way you
would be able to save a match not yet over, but with all the (currently
avalable) moves already analysed.

Remarks about the usefulness/feasibility ?

MaX.






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