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Re: [Bug-gnubg] How best to run a large GNU v GNU session
From: |
Jim Segrave |
Subject: |
Re: [Bug-gnubg] How best to run a large GNU v GNU session |
Date: |
Tue, 7 Oct 2003 20:16:09 +0200 |
User-agent: |
Mutt/1.4.1i |
On Tue 07 Oct 2003 (13:57 +0200), Nardy Pillards wrote:
> On 7 Oct 2003 at 12:26, Jon Kinsey wrote:
>
> >
> > > > >===== Original Message From address@hidden =====
> > > > >I was wondering how Joseph Heled ran his 500000 test session
> > > > >between
> > > 0.14 and
> > > > >0.13 weights because even using the no gui and game record off
> > > > >and display computer moves off my PC with 256mb Ram really strts
> > > > >straining after ~4500 games.
> >
> > I've checked the code and there aren't any obvious memory leaks. I
> > was able to run lots of games (100,000+ with a nogui version) and the
> > allocated memory (at any one time) didn't go above 10Mb. I didn't use
> > the highest level of evaluation, I used the world class setting, so
> > there could be something else going wrong in your particular test.
> >
> > Jon
>
> I assume you have a Linux box?
I thought his was Windows.
I also would not be sure that gtk doesn't leak memory either on its
own or in combination with gnubg - it does a *huge* amount of malloc
and free operations, gnubg often attaches user data to widgets and
freeing those can be an interesting problem.
--
Jim Segrave address@hidden
Re: [Bug-gnubg] How best to run a large GNU v GNU session, Michaeldepreli, 2003/10/01
Re: [Bug-gnubg] How best to run a large GNU v GNU session, Michaeldepreli, 2003/10/07
Re: [Bug-gnubg] How best to run a large GNU v GNU session, Michaeldepreli, 2003/10/09