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[Bug-gnubg] Some more code-related questions


From: Thomas Hauk
Subject: [Bug-gnubg] Some more code-related questions
Date: Fri, 24 Oct 2003 15:49:25 -0600 (MDT)

Once again, I'll just ask a few questions to see how far off I may be on 
the answer. 8)

How does gnubg's search work? Is it basically a beam search, and if so, 
how are candidates chosen? How many are kept?

How do the cubeinfo and evalcontext structs work?

I want to set up a match between my search procedure at 3-ply (aka 
gnubg2ply) and gnubg at "best" settings for 3-ply (aka gnubg2ply). To make 
things simple, I just want to play a series of 1-point matches.
1. How do I "turn off" the doubling cube?
2. What function should I call to initiate a "regular" gnubg search, given 
a board and a roll?

How does the NN cache scheme work? How can I turn it on/off? How can it be 
adjusted?


Thanks in advance. 8)


T

-- 
Some people, when confronted with a problem, think "I know, I'll use 
regular expressions."  Now they have two problems.
  --Jamie Zawinski, in comp.lang.emacs





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