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[Bug-gnubg] Some more code-related questions
From: |
Thomas Hauk |
Subject: |
[Bug-gnubg] Some more code-related questions |
Date: |
Fri, 24 Oct 2003 15:49:25 -0600 (MDT) |
Once again, I'll just ask a few questions to see how far off I may be on
the answer. 8)
How does gnubg's search work? Is it basically a beam search, and if so,
how are candidates chosen? How many are kept?
How do the cubeinfo and evalcontext structs work?
I want to set up a match between my search procedure at 3-ply (aka
gnubg2ply) and gnubg at "best" settings for 3-ply (aka gnubg2ply). To make
things simple, I just want to play a series of 1-point matches.
1. How do I "turn off" the doubling cube?
2. What function should I call to initiate a "regular" gnubg search, given
a board and a roll?
How does the NN cache scheme work? How can I turn it on/off? How can it be
adjusted?
Thanks in advance. 8)
T
--
Some people, when confronted with a problem, think "I know, I'll use
regular expressions." Now they have two problems.
--Jamie Zawinski, in comp.lang.emacs
- [Bug-gnubg] Some more code-related questions,
Thomas Hauk <=