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Re: [Bug-gnubg] real match winning chances
From: |
Joern Thyssen |
Subject: |
Re: [Bug-gnubg] real match winning chances |
Date: |
Sun, 7 Dec 2003 08:45:11 +0000 |
User-agent: |
Mutt/1.4.1i |
On Sat, Dec 06, 2003 at 09:16:50PM -0500, Christopher D. Yep wrote
>
> >I'm not sure how to model this mathematically?! I'm also wondering if
> >it's possible to have a net skill of zero?
>
> Presumably you mean is it possible to have net skill of -50% mwc
Yes :-) Small typo...
> (luck adjustments done by gnubg, in an unbiased manner). For an
> individual match, it's definitely possible (even if gnubg actually did
> perfect luck adjustments). It's not possible to have net skill of
> -50% mwc on average (i.e. for an infinite set of matches).
That's what I expected, but I can't find a convincing argument.
Jørn
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- [Bug-gnubg] real match winning chances, Misja Alma, 2003/12/06
- Re: [Bug-gnubg] real match winning chances, Joern Thyssen, 2003/12/06
- RE: [Bug-gnubg] real match winning chances, Misja Alma, 2003/12/06
- Re: [Bug-gnubg] real match winning chances, Joern Thyssen, 2003/12/06
- RE: [Bug-gnubg] real match winning chances, Misja Alma, 2003/12/06
- Re: [Bug-gnubg] real match winning chances, Joern Thyssen, 2003/12/06
- Re: [Bug-gnubg] real match winning chances, Christopher D. Yep, 2003/12/06
- Re: [Bug-gnubg] real match winning chances,
Joern Thyssen <=
- Re: [Bug-gnubg] real match winning chances, Douglas Zare, 2003/12/07
- RE: [Bug-gnubg] real match winning chances, Christopher D. Yep, 2003/12/06
- RE: [Bug-gnubg] real match winning chances, Misja Alma, 2003/12/07