[Top][All Lists]
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]
RE: [Bug-gnubg] The match and game data structure
From: |
Øystein O. Johansen |
Subject: |
RE: [Bug-gnubg] The match and game data structure |
Date: |
Mon, 3 Jul 2006 10:14:11 +0200 |
[snip a lot]
Let me see if I get this right. You want each game to contain a
list/array/other collection of "elements". Each of these "elements" contain a
set of moves for the analysed/possible moves. One of the moves in the set is
marked as the move done.
Something like that?
For cube decisions, or actually moves where the cube is available, the element
also contains cube analysis? Or should that be another leaf node?
Did I understand you right?
What about the position then? Is that stored in the "element".
-Øystein
PS: I've been a bit silent this weekend due to some serious computer problems
at my home computer. I believe it's facing it's termination soon. I managed to
backup some of the most important data. (I've also learned that Thunderbird
keeps a file index of the inbox file. ;-)
-------------------------------------------------------------------
The information contained in this message may be CONFIDENTIAL and is
intended for the addressee only. Any unauthorised use, dissemination of the
information or copying of this message is prohibited. If you are not the
addressee, please notify the sender immediately by return e-mail and delete
this message.
Thank you.