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Re: [Bug-gnubg] problem with rollout progress bar


From: Jonathan Kinsey
Subject: Re: [Bug-gnubg] problem with rollout progress bar
Date: Thu, 18 Dec 2008 20:28:48 +0000

I've fixed this, turned out it was just a problem with the output not being
updated when some of the alternatives stopped.

Jon

bob koca wrote:
> I did a rollout with the following results. During the rollout the
> progress bar stopped at 259/1296 games even though the
> rollout contiinued. Note that that is when play 7 passed the threshold
> for further rollout although play 6 had done so earlier.
>
>
> The seed used was 1,000,000 and I set 3.01 as number of s.d. from best
> move to continue that play's rollout. I used var. reduction
> and bearoff databases. The position i.d. is sGfwA0Bsm8EBMA:EQELAAAAAAAA
> I used the top 7 moves from 2 ply as the ones to rollout.
>
> Bob Koca
>
> 1. Rollout 24/22 24/18 Eq.: +0.673273
>
> 0.737632 0.347286 0.005693 - 0.262368 0.049527 0.002328 CL
> +0.776388 CF +0.673273
>
> [0.001765 0.002911 0.000744 - 0.001765 0.001189 0.000266 CL
> 0.004688 CF 0.006516]
>
> Full cubeful rollout with var.redn.
>
> 1296 games, Mersenne Twister dice gen. with seed 1000000 and
> quasi-random dice
>
> Stop when best play is enough JSDs ahead: limit 3.01 (min. 144
> games)
>
> Play: world class 2-ply cubeful prune [world class]
>
> keep the first 0 0-ply moves and up to 8 more moves within
> equity 0.16
>
> Skip pruning for 1-ply moves.
>
> Cube: 2-ply cubeful prune [world class]
>
> 2. Rollout 24/18 13/11 Eq.: +0.672729 (
> -0.000544)
>
> 0.730087 0.370894 0.007214 - 0.269913 0.054244 0.002751 CL
> +0.781288 CF +0.672729
>
> [0.001804 0.002848 0.000564 - 0.001804 0.001203 0.000349 CL
> 0.004743 CF 0.007959]
>
> Full cubeful rollout with var.redn.
>
> 1296 games, Mersenne Twister dice gen. with seed 1000000 and
> quasi-random dice
>
> Stop when best play is enough JSDs ahead: limit 3.01 (min. 144
> games)
>
> Play: world class 2-ply cubeful prune [world class]
>
> keep the first 0 0-ply moves and up to 8 more moves within
> equity 0.16
>
> Skip pruning for 1-ply moves.
>
> Cube: 2-ply cubeful prune [world class]
>
> 3. Rollout 24/16 Eq.: +0.637158 (
> -0.036115)
>
> 0.724898 0.345898 0.007112 - 0.275102 0.054410 0.002218 CL
> +0.746176 CF +0.637158
>
> [0.002156 0.003799 0.001206 - 0.002156 0.001328 0.000445 CL
> 0.005420 CF 0.007697]
>
> Full cubeful rollout with var.redn.
>
> 782 games, Mersenne Twister dice gen. with seed 1000000 and
> quasi-random dice
>
> Stop when best play is enough JSDs ahead: limit 3.01 (min. 144
> games)
>
> Play: world class 2-ply cubeful prune [world class]
>
> keep the first 0 0-ply moves and up to 8 more moves within
> equity 0.16
>
> Skip pruning for 1-ply moves.
>
> Cube: 2-ply cubeful prune [world class]
>
> 4. Rollout 24/22 13/7 Eq.: +0.626596 (
> -0.046677)
>
> 0.703816 0.393605 0.009653 - 0.296184 0.059275 0.001794 CL
> +0.749821 CF +0.626596
>
> [0.003056 0.004141 0.001346 - 0.003056 0.002026 0.000771 CL
> 0.007720 CF 0.010359]
>
> Full cubeful rollout with var.redn.
>
> 510 games, Mersenne Twister dice gen. with seed 1000000 and
> quasi-random dice
>
> Stop when best play is enough JSDs ahead: limit 3.01 (min. 144
> games)
>
> Play: world class 2-ply cubeful prune [world class]
>
> keep the first 0 0-ply moves and up to 8 more moves within
> equity 0.16
>
> Skip pruning for 1-ply moves.
>
> Cube: 2-ply cubeful prune [world class]
>
> 5. Rollout 24/18 8/6 Eq.: +0.625736 (
> -0.047537)
>
> 0.706511 0.385493 0.006634 - 0.293489 0.058640 0.002413 CL
> +0.744095 CF +0.625736
>
> [0.003101 0.004941 0.001108 - 0.003101 0.001946 0.000470 CL
> 0.007564 CF 0.010575]
>
> Full cubeful rollout with var.redn.
>
> 368 games, Mersenne Twister dice gen. with seed 1000000 and
> quasi-random dice
>
> Stop when best play is enough JSDs ahead: limit 3.01 (min. 144
> games)
>
> Play: world class 2-ply cubeful prune [world class]
>
> keep the first 0 0-ply moves and up to 8 more moves within
> equity 0.16
>
> Skip pruning for 1-ply moves.
>
> Cube: 2-ply cubeful prune [world class]
>
> 6. Rollout 13/5 Eq.: +0.574379 (
> -0.098894)
>
> 0.681878 0.409542 0.007950 - 0.318122 0.063263 0.003545 CL
> +0.714441 CF +0.574379
>
> [0.005270 0.006938 0.001751 - 0.005270 0.003962 0.000575 CL
> 0.014302 CF 0.023474]
>
> Full cubeful rollout with var.redn.
>
> 155 games, Mersenne Twister dice gen. with seed 1000000 and
> quasi-random dice
>
> Stop when best play is enough JSDs ahead: limit 3.01 (min. 144
> games)
>
> Play: world class 2-ply cubeful prune [world class]
>
> keep the first 0 0-ply moves and up to 8 more moves within
> equity 0.16
>
> Skip pruning for 1-ply moves.
>
> Cube: 2-ply cubeful prune [world class]
>
> 7. Rollout 13/11 13/7 Eq.: +0.574058 (
> -0.099215)
>
> 0.675836 0.392014 0.012957 - 0.324164 0.075975 0.004749 CL
> +0.675919 CF +0.574058
>
> [0.004825 0.005455 0.002641 - 0.004825 0.002647 0.000829 CL
> 0.013536 CF 0.029345]
>
> Full cubeful rollout with var.redn.
>
> 259 games, Mersenne Twister dice gen. with seed 1000000 and
> quasi-random dice
>
> Stop when best play is enough JSDs ahead: limit 3.01 (min. 144
> games)
>
> Play: world class 2-ply cubeful prune [world class]
>
> keep the first 0 0-ply moves and up to 8 more moves within
> equity 0.16
>
> Skip pruning for 1-ply moves.
>
> Cube: 2-ply cubeful prune [world class]
>
>
>
>
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