|
From: | Jonathan Kinsey |
Subject: | Re: [Bug-gnubg] problem with rollout progress bar |
Date: | Thu, 18 Dec 2008 20:28:48 +0000 |
I've fixed this, turned out it was just a problem with the output not being updated when some of the alternatives stopped. Jon bob koca wrote: > I did a rollout with the following results. During the rollout the > progress bar stopped at 259/1296 games even though the > rollout contiinued. Note that that is when play 7 passed the threshold > for further rollout although play 6 had done so earlier. > > > The seed used was 1,000,000 and I set 3.01 as number of s.d. from best > move to continue that play's rollout. I used var. reduction > and bearoff databases. The position i.d. is sGfwA0Bsm8EBMA:EQELAAAAAAAA > I used the top 7 moves from 2 ply as the ones to rollout. > > Bob Koca > > 1. Rollout 24/22 24/18 Eq.: +0.673273 > > 0.737632 0.347286 0.005693 - 0.262368 0.049527 0.002328 CL > +0.776388 CF +0.673273 > > [0.001765 0.002911 0.000744 - 0.001765 0.001189 0.000266 CL > 0.004688 CF 0.006516] > > Full cubeful rollout with var.redn. > > 1296 games, Mersenne Twister dice gen. with seed 1000000 and > quasi-random dice > > Stop when best play is enough JSDs ahead: limit 3.01 (min. 144 > games) > > Play: world class 2-ply cubeful prune [world class] > > keep the first 0 0-ply moves and up to 8 more moves within > equity 0.16 > > Skip pruning for 1-ply moves. > > Cube: 2-ply cubeful prune [world class] > > 2. Rollout 24/18 13/11 Eq.: +0.672729 ( > -0.000544) > > 0.730087 0.370894 0.007214 - 0.269913 0.054244 0.002751 CL > +0.781288 CF +0.672729 > > [0.001804 0.002848 0.000564 - 0.001804 0.001203 0.000349 CL > 0.004743 CF 0.007959] > > Full cubeful rollout with var.redn. > > 1296 games, Mersenne Twister dice gen. with seed 1000000 and > quasi-random dice > > Stop when best play is enough JSDs ahead: limit 3.01 (min. 144 > games) > > Play: world class 2-ply cubeful prune [world class] > > keep the first 0 0-ply moves and up to 8 more moves within > equity 0.16 > > Skip pruning for 1-ply moves. > > Cube: 2-ply cubeful prune [world class] > > 3. Rollout 24/16 Eq.: +0.637158 ( > -0.036115) > > 0.724898 0.345898 0.007112 - 0.275102 0.054410 0.002218 CL > +0.746176 CF +0.637158 > > [0.002156 0.003799 0.001206 - 0.002156 0.001328 0.000445 CL > 0.005420 CF 0.007697] > > Full cubeful rollout with var.redn. > > 782 games, Mersenne Twister dice gen. with seed 1000000 and > quasi-random dice > > Stop when best play is enough JSDs ahead: limit 3.01 (min. 144 > games) > > Play: world class 2-ply cubeful prune [world class] > > keep the first 0 0-ply moves and up to 8 more moves within > equity 0.16 > > Skip pruning for 1-ply moves. > > Cube: 2-ply cubeful prune [world class] > > 4. Rollout 24/22 13/7 Eq.: +0.626596 ( > -0.046677) > > 0.703816 0.393605 0.009653 - 0.296184 0.059275 0.001794 CL > +0.749821 CF +0.626596 > > [0.003056 0.004141 0.001346 - 0.003056 0.002026 0.000771 CL > 0.007720 CF 0.010359] > > Full cubeful rollout with var.redn. > > 510 games, Mersenne Twister dice gen. with seed 1000000 and > quasi-random dice > > Stop when best play is enough JSDs ahead: limit 3.01 (min. 144 > games) > > Play: world class 2-ply cubeful prune [world class] > > keep the first 0 0-ply moves and up to 8 more moves within > equity 0.16 > > Skip pruning for 1-ply moves. > > Cube: 2-ply cubeful prune [world class] > > 5. Rollout 24/18 8/6 Eq.: +0.625736 ( > -0.047537) > > 0.706511 0.385493 0.006634 - 0.293489 0.058640 0.002413 CL > +0.744095 CF +0.625736 > > [0.003101 0.004941 0.001108 - 0.003101 0.001946 0.000470 CL > 0.007564 CF 0.010575] > > Full cubeful rollout with var.redn. > > 368 games, Mersenne Twister dice gen. with seed 1000000 and > quasi-random dice > > Stop when best play is enough JSDs ahead: limit 3.01 (min. 144 > games) > > Play: world class 2-ply cubeful prune [world class] > > keep the first 0 0-ply moves and up to 8 more moves within > equity 0.16 > > Skip pruning for 1-ply moves. > > Cube: 2-ply cubeful prune [world class] > > 6. Rollout 13/5 Eq.: +0.574379 ( > -0.098894) > > 0.681878 0.409542 0.007950 - 0.318122 0.063263 0.003545 CL > +0.714441 CF +0.574379 > > [0.005270 0.006938 0.001751 - 0.005270 0.003962 0.000575 CL > 0.014302 CF 0.023474] > > Full cubeful rollout with var.redn. > > 155 games, Mersenne Twister dice gen. with seed 1000000 and > quasi-random dice > > Stop when best play is enough JSDs ahead: limit 3.01 (min. 144 > games) > > Play: world class 2-ply cubeful prune [world class] > > keep the first 0 0-ply moves and up to 8 more moves within > equity 0.16 > > Skip pruning for 1-ply moves. > > Cube: 2-ply cubeful prune [world class] > > 7. Rollout 13/11 13/7 Eq.: +0.574058 ( > -0.099215) > > 0.675836 0.392014 0.012957 - 0.324164 0.075975 0.004749 CL > +0.675919 CF +0.574058 > > [0.004825 0.005455 0.002641 - 0.004825 0.002647 0.000829 CL > 0.013536 CF 0.029345] > > Full cubeful rollout with var.redn. > > 259 games, Mersenne Twister dice gen. with seed 1000000 and > quasi-random dice > > Stop when best play is enough JSDs ahead: limit 3.01 (min. 144 > games) > > Play: world class 2-ply cubeful prune [world class] > > keep the first 0 0-ply moves and up to 8 more moves within > equity 0.16 > > Skip pruning for 1-ply moves. > > Cube: 2-ply cubeful prune [world class] > > > > > ------------------------------------------------------------------------ > Reveal your inner athlete and share it with friends on Windows Live. > Share now! > > > > ------------------------------------------------------------------------ > > _______________________________________________ > Bug-gnubg mailing list > address@hidden > http://lists.gnu.org/mailman/listinfo/bug-gnubg Get Windows Live Messenger on your Mobile. Click Here! |
[Prev in Thread] | Current Thread | [Next in Thread] |