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Re: [Bug-gnubg] Handling ambiguous checker moves

From: Michael Petch
Subject: Re: [Bug-gnubg] Handling ambiguous checker moves
Date: Thu, 09 Apr 2009 12:59:12 -0600
User-agent: Microsoft-Entourage/

On 09/04/09 2:22 AM, "Jonathan Kinsey" <address@hidden> wrote:

I just explicitly enter ambiguous moves, either by dragging twice or using the
left/right mouse buttons.  I can't see any problem with gnubg interpreting an
ambiguous drag as a pick-n-pass as that's generally the most likely move in
these cases.

I wholeheartedly agree with Jon.

My opinion is that GnuBG’s interface needs  to become more streamlined. Adding more options or features to handle cases like this makes little sense. People can use Drag/Drop or the buttons to control which piece to move first. The user has the ability to make the play they want, so I say maintain the status quo.

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