there's more and more acceptance of
clocks in bg tournaments and I rememebr that for
a while we had a "clocks"
option in gnubg (actually quite complete, multiple types of clocks,
mostly for chess fans).
I do think it would be nice to have
this in gnubg, and it would be a feature others don't have,
at least at the moment.
For match, the most common clock format
seems to be a fixed time per player (dependent
on the match length) + a per move bonus
(reset at each move).
When player A goes on roll, the bonus
time goes down from it predefined value.
If A moves whithin the bonus time, it's
total time will not decrease. If A has not completed
its move after the bonus time has reached
zero, A's time starts to decrease. Notice that,
playing over a real board, the bonus
time is partially eaten at each roll by the process "pick
up the dice, shake, roll".
If such thing could be made into gnubg,
nice features would be (my own order of importance):
- 1 clock type (the above) one, with
configurable parameters (min per point, bonus time etc)
and some standard predifined settings
(e.g. 2min per point, 15sec per move).
- pause button
- clock shown graphically besides the
board (a nice to have, clock shown below the board
in the interface could do it as well)
Seems clear to me that we will only
clock human players and not gnubg.