> This argument pops up from time to time, and I'm off the unfortunate
> opinion that both views are equally bad. The reason that we report
> luck and skill in EMG is that it helps on the report and comparison
of
> games and matches.
>
> Suppose you are at 17-17 away or 1-1 away. Loosing 5% matchequity
by
> bad luck would require a very unlucky game at the first score and
> hardly any bad luck at the second score. Using EMG puts luck and skill
> on a foundation that is independent of score and matchlength.
> Unfortunately the foundation isn't very good.
>
> Every argument about EMG or MWC you want to make about luck may be
> made for skill as well. For skill our decision is firmly for EMG.
For
> luck the argument for MWC is stronger, but it isn't 100% convincing.
I
> like to have luck and skill reported the same way, and if somebody
> took the time to make the code changes to report both EMG and MWC
for
> both luck and skill in a concise way I wouldn't mind at all.
>
> Christian.
Well, actually at 17-17 away you could lose 5% due
to luck easily, e.g. a last roll double that takes you from a simple
loss to a win. Even more if the cube goes at 3 or 4.
Anyway, I do think that total luck and luck rate are
reported OK as they are (the fact that in the luck panel I would
put the EMG in brackets and not the MWC/Points is totally minor,
forget it). Only minor thing is that luck rate is in mEMG for
match and Points for money, probably it make sense to have it in mEMG
and mPoints.
I'm only concerned about the "Luck rating":
it is supposed to summarize in a single word/_expression_ how lucky a
player has been in a match/session. I think it should use MWC/points
and not EMG.
Maybe we can just have 2 lines: "Normalized luck
rating (from EMG)" and "Raw luck rating (from MWC/Points)".
It would be consistent with the fact that for luck and skill we show both.
Robert-Jan wrote:
> The total amount of luck (in MWC) should be used
to tell how > lucky you were. Luck per move makes no sense,
as it will > approach zero as the number of moves goes to
inifinity. Ergo, > in long matches GnuBG will nearly always try
to tell us neither > side was lucky, even when one player received
f.i. +40% MWC luck.
I think that captures the whole thing. Imagine a 5pt match where both players roll exactly
thweir average rolls (i.e no locuk) up to the bearoff od the last
game (at DMP). Now player A rolls a joker and wins.
Luck per move would be different if the match was
a 15pt one. To me and Robert-Jan, that's not correct. Others may
argue that statistically there's more chance to gat a joker in
1000 rolls than in 600, hence you have less luck if you get it
in a 15pt match than if you get it in a 5pt match, but that's
not the point.
It seems to me that EMG luck per move is trying to
count the lucky rolls, no matter their value, and then say something
like "you got 5 lucky rolls in 46 rolls, that's good".
MaX.
P.S. I would change "Go to bed" with "Go
to Lourdes" to be more consistent with the dual "Go to Las Vegas"
:)