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Re: Vertical space for imaginary, real collisions


From: Han-Wen Nienhuys
Subject: Re: Vertical space for imaginary, real collisions
Date: Fri, 27 Oct 2006 01:00:27 +0200
User-agent: Thunderbird 1.5.0.7 (X11/20061008)

Joe Neeman escreveu:

Why not just a Grob::skyline function that
1) if 'elements or 'element is empty, get the bounding box of the
stencil
2) otherwise merge the skylines of child grobs

Obviously (1) would be more accurate if we had a skylining algorithm for
stencils, but I don't know if that's so important in this particular
case. On the other hand, a skylining algorithm for stencils would
probably have several other uses...

Sounds good, however, the general skylining should be a separate routine, so we can generalize to stencils and other situations.

--

Han-Wen Nienhuys - address@hidden - http://www.xs4all.nl/~hanwen

LilyPond Software Design
 -- Code for Music Notation
http://www.lilypond-design.com





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