[Top][All Lists]

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

Re: Vertical space for imaginary, real collisions

From: Han-Wen Nienhuys
Subject: Re: Vertical space for imaginary, real collisions
Date: Fri, 27 Oct 2006 01:00:27 +0200
User-agent: Thunderbird (X11/20061008)

Joe Neeman escreveu:

Why not just a Grob::skyline function that
1) if 'elements or 'element is empty, get the bounding box of the
2) otherwise merge the skylines of child grobs

Obviously (1) would be more accurate if we had a skylining algorithm for
stencils, but I don't know if that's so important in this particular
case. On the other hand, a skylining algorithm for stencils would
probably have several other uses...

Sounds good, however, the general skylining should be a separate routine, so we can generalize to stencils and other situations.


Han-Wen Nienhuys - address@hidden - http://www.xs4all.nl/~hanwen

LilyPond Software Design
 -- Code for Music Notation

reply via email to

[Prev in Thread] Current Thread [Next in Thread]