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From: | Brandon J. Van Every |
Subject: | Re: Re : [Chicken-users] other leading Schemes |
Date: | Sat, 03 Feb 2007 20:33:45 -0800 |
User-agent: | Thunderbird 1.5.0.9 (Windows/20061207) |
minh thu wrote:
Well, i've tried the opengl egg... what does it lack ?
A window. A mouse. Handling of stupid window redraw events. An OpenGL binding isn't an OpenGL windowing toolkit. You can't actually do anything until you've dealt with that stuff somehow. It's a boring job that everyone has to repeat over and over again. I've been looking at various OpenGL windowing systems, but I've gotten bored.
Also, the OpenGL egg isn't for a modern OpenGL 2.0.
Granted there are problems beyond Chicken here as well. Build on top of Glew or Glee so that I don't need to do elaborate function pointer dances on Windows? Build on FLTK so I don't have to deal with system-specific windowing issues? Build on an open source 3D engine so I don't have to do one from scratch?Indeed, thoses are identical with other languages, even with c and c++...
Except that in C++, everything is already done. Pointless to roll your own from scratch, if you like C++ just fine.
Again, those decision have to be dealt with even if you choose another language.What do you want that is specific (or so) to chicken ?
3D scene graphs and scripting would be much better in Chicken. You could compile your scripts. You'd never have to worry about whether you're doing stuff "in C++ or the scripting language." Just one language for everything.
Cheers, Brandon Van Every
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