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Re: Swing/Graphics2D

From: Brian Jones
Subject: Re: Swing/Graphics2D
Date: 11 Jan 2003 19:48:15 -0500
User-agent: Gnus/5.09 (Gnus v5.9.0) Emacs/21.2

Artur Biesiadowski <address@hidden> writes:

> Brian Jones wrote:
> > Swing is nearly as big as all of the rest of JDK 1.1, and I think
> > newer versions of Swing rely on Java2D as well which is also going to
> > be a huge project of its own.
> AFAIK, they make only minimal usage of advanced Graphics2D
> capabilities - they have done it for speed (only trivial operations
> are hardware accelerated and they wanted to stay on safe side).


> BTW, do you know about ANY real-world program which actually used
> custom Composite implementation ? Or custom Paint implementation ? I'm
> really angry at all this Raster stuff - it makes hardware acceleration
> of most things really hard.

Sorry, I'm not sure what you're talking about and I'm not a graphics
expert... more like interested novice.

Brian Jones <address@hidden>

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