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Re: Job at NaN


From: Angel Jimenez
Subject: Re: Job at NaN
Date: Mon, 9 Oct 2000 18:34:12 +0200

Hi Jan.

 First of all, thanks for your offer.

 Just a comment. I see you are worried about Panorama development and
open-source vs. commercial software. Well, I think we all assume this is a
hobby, and we won't ever get our money from Panorama development (at least
directly). If you like graphics, and you have a chance to work on a
commercial project, go for it. Getting money for doing what you like to do
is an amazing thing...

 About open-source, I must say I am not Stallman... I think it is the right
way to go for most software, but there is still place for closed-source
development too... In my case, I am working on a games developer company,
where we must develop techniques for doing things other people don't do, and
for making things faster than the rest. The whole idea of our product is
having something other people does not have... I understand open-source is
not easy to apply here (I haven't even tried talking about that).

Cheers.

----- Original Message -----
From: <address@hidden>
To: <address@hidden>
Sent: Friday, October 06, 2000 2:22 PM
Subject: Job at NaN


Hi,

finally I moved to London (UK) and yesterday I met there with Sanne
from Not a Number (NaN) to sign a new (one year) contract. At lunch we
talked about hiring new people and I said: Let's hire some of the Panorama
people. They are professional (in terms of their work) and we should find
a way how they could work for us without disturbing the Panorama
development ;-)

Anyone interested? Getting paid for a Computer Graphics job and having
the freedom to work on Panorama as well. This is NOT an official
announcement of Not a Number. I just want to know if someone would be
interested and how we could find a way that both sides are happy. Blender
has
it's own very fast renderer and I think this will still be true in the
future. But I want a closer connection to some other renderers and Panorama
could be one of them. We have another person working on a new rendering
engine and I think he would appreciate some help. So: Get paid for your
help and don't fear that this means any limitation for Panorama.
Panorama is open source, Blender not. But this doesn't necessarily mean that
we
can not work together.

For my part I can say that it's great that I can work from the UK now
(from Germany in the past). Blender and Not a Number is open minded and
some of their work will get open source (like my export scripts or the
render deamon project) but NOT EVERYTHING. There are a lot of different
options available how to work together. I can keep on going by export
scripts or maybe someone has a better idea ...

Let me know what all of you think about my suggestion. I know there was
a discussion about Panorama <-> Blender in the past but I think Ton and
some of you misunderstood each other ;-[

Cheers,

Jan


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