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Re: Renaissance, Obj-C, Handling the sound attribute of a button


From: Csanyi Pal
Subject: Re: Renaissance, Obj-C, Handling the sound attribute of a button
Date: Fri, 24 Sep 2010 09:00:06 +0200
User-agent: Gnus/5.13 (Gnus v5.13) Emacs/23.2 (gnu/linux)

Csanyi Pal <address@hidden> writes:

> "Nicola Pero" <address@hidden> writes:
>
>> It sounds that it's a problem finding the sound file.  In your
>> Renaissance application, did you list the sound file in the
>> xxx_RESOURCE_FILES ?  If you don't, it won't be copied into the .app
>> directory, and so it won't be found. ;-) 
>
> Yes, I did (see bellow).
>
>> So, make sure you have 'GombHangja_Magas.wav' (or whatever the name of
>> the sound file that you're trying to use) in the variable
>> xxx_RESOURCE_FILES for your application in your GNUmakefile.
>>
>> If you don't have one such variable, add it to your GNUmakefile --
>>
>> xxx_RESOURCE_FILES = GombHangja_Magas.wav
>>
>> where xxx must be replaced with the name of your application. ;-)

The GombHangja_Magas.wav soundfile is already there in the app's
Resources directory.

The sources can be found on SourceForge.net using CVS.
http://sourceforge.net/projects/lptinterface/

-- 
Regards, Paul Chany
http://www.debian.org http://wiki.debian.org/DebianEdu
http://sourceforge.net/projects/lptinterface/
http://csanyi-pal.info




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