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RE: Chameleon as basis for UIKit in GNUStep?


From: a b
Subject: RE: Chameleon as basis for UIKit in GNUStep?
Date: Sat, 4 Jan 2014 07:46:17 -0500

Thank you.  In case you didn't see my earlier post. I am new here.  I am trying to
learn what GNUstep is and is not, and what are its limitations.  I am evaluating
it to see if it is something to which  I would want to devote additional time and effort.
 
 
> Subject: Re: Chameleon as basis for UIKit in GNUStep?
> From: address@hidden
> Date: Sat, 4 Jan 2014 12:37:33 +0000
> CC: address@hidden
> To: address@hidden
>
> On 4 Jan 2014, at 12:12, a b <address@hidden> wrote:
>
> > I looked at the website, but did not see the license.
> > Could you please provide the link?
>
> From the front page of their site:
>
> https://github.com/BigZaphod/Chameleon/blob/master/LICENSE
>
> > Also I have a question concerning this quote from their website:
> >
> > Since Chameleon relies heavily on Core Animation, a proprietary technology
> > owned by Apple, it can not be used on other platforms such as Android or Windows.
> > It only allows iOS apps to be ported to the Mac.
> >
> > 1) Were you aware of this?
>
> Yes.
>
> > 2) Is GNUstep in any way currently unable to work on Windows or Android
> > for a similar reason?
>
> No, but the GNUstep implementation of CoreAnimation is in quite early stages and not yet useable. That's why I said that running Chameleon would be a good *goal* for the GNUstep CoreAnimation project. Goals are typically things you have not yet achieved.
>
> > 3) Would limiting GNUstep to the Mac be a good thing?
>
> No, it would completely defeat the point of GNUstep.
>
> David
>
>
>
> -- Send from my Jacquard Loom
>

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