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Re: [DotGNU]A webservice game project ((TODO))


From: Ian Fung
Subject: Re: [DotGNU]A webservice game project ((TODO))
Date: Mon, 20 Jan 2003 16:27:31 -0500

i dont think there's going to be a problem with that. the reason i say this is not because i'm actually aware of the licensing issues but because there already exists a client/server program that implements magic: the gathering. i was actually a frequent user of it back in the day. as far as i know, wizards of the coast had nothing to do with it and they did not endorse it in any way (maybe now they do since its fairly huge). anyways, if someone wants to check that would be cool.

as for the bit about being original, i have no problems with it and normally i would embrace the idea. with something like a game with the goals that we have, ie showing off DotGNU technology, it will be beneficial to have something that people would adopt on a large scale. if someone wants to create a game and popularize it, thats fine too, but is a matter completely separate from the original motivating for making a game with DotGNU as i understood it from the original email.

-alias

On Monday, January 20, 2003, at 01:03 AM, Fergus Henderson wrote:

On 19-Jan-2003, Ian Fung <address@hidden> wrote:
why dont you just implement magic: the gathering?

There might be trademark, copyright, and/or design patent issues with that.

Anyway, why not be original?

--
Fergus Henderson <address@hidden> | "I have always known that the pursuit
The University of Melbourne         |  of excellence is a lethal habit"
WWW: <http://www.cs.mu.oz.au/~fjh> | -- the last words of T. S. Garp.
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