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[Eliot-dev] Changes to eliot/game/ai_percent.h [antoine-1]


From: eliot-dev
Subject: [Eliot-dev] Changes to eliot/game/ai_percent.h [antoine-1]
Date: Sun, 23 Oct 2005 13:16:25 -0400

Index: eliot/game/ai_percent.h
diff -u /dev/null eliot/game/ai_percent.h:1.3.2.1
--- /dev/null   Sun Oct 23 17:16:25 2005
+++ eliot/game/ai_percent.h     Sun Oct 23 17:16:23 2005
@@ -0,0 +1,66 @@
+/*****************************************************************************
+ * Copyright (C) 2005 Eliot
+ * Authors: Olivier Teuliere  <address@hidden>
+ *
+ * $Id: ai_percent.h,v 1.3.2.1 2005/10/23 17:16:23 afrab Exp $
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
+ *****************************************************************************/
+
+#ifndef _AI_PERCENT_H_
+#define _AI_PERCENT_H_
+
+#include "ai_player.h"
+#include "results.h"
+
+/**
+ * This kind of AI is parameterized by a percentage p.
+ * The computation consists in finding all the N possible rounds for the
+ * current rack/board, and sorting the list.
+ * The chosen round is the n'th element of the sorted list, such that n/N
+ * is closest to the percentage p.
+ * A percentage of 0 should always return the best round (i.e. the one with
+ * the highest score), while a percentage of 1 should return the worst one.
+ * This kind of AI will never change letters (unless it cannot play anything,
+ * in which case it just passes without changing letters).
+ */
+class AIPercent: public AIPlayer
+{
+public:
+    /// Constructor, taking the percentage (0.0 <= iPercent <= 1.0)
+    AIPercent(float iPercent);
+    virtual ~AIPercent() {}
+
+    /**
+     * This method does the actual computation. It will be called before any
+     * of the following methods, so it must prepare everything for them.
+     */
+    virtual void compute(const Dictionary iDic, Board &iBoard, int turn);
+    /// Return true when the AI wants to change letters instead of playing a 
word
+    virtual bool changesLetters() const;
+    /// Return the round played by the AI (if changesLetters() returns false)
+    virtual const Round & getChosenRound() const;
+    /// Get the letters to change (if changesLetters() returns true)
+    virtual std::vector<Tile> getChangedLetters() const;
+
+private:
+    /// Percentage used for this player
+    float m_percent;
+    /// Container for all the found solutions
+    Results m_results;
+};
+
+#endif
+




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