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[Eliot-dev] Changes to eliot/utils/game_io.cpp [antoine-1]
From: |
eliot-dev |
Subject: |
[Eliot-dev] Changes to eliot/utils/game_io.cpp [antoine-1] |
Date: |
Sun, 23 Oct 2005 13:16:42 -0400 |
Index: eliot/utils/game_io.cpp
diff -u /dev/null eliot/utils/game_io.cpp:1.2.2.1
--- /dev/null Sun Oct 23 17:16:42 2005
+++ eliot/utils/game_io.cpp Sun Oct 23 17:16:24 2005
@@ -0,0 +1,221 @@
+/*****************************************************************************
+ * Copyright (C) 1999-2005 Eliot
+ * Authors: Antoine Fraboulet <address@hidden>
+ * Olivier Teuliere <address@hidden>
+ *
+ * $Id: game_io.cpp,v 1.2.2.1 2005/10/23 17:16:24 afrab Exp $
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+ *****************************************************************************/
+
+#include <iomanip>
+#include <string>
+
+#include "game_io.h"
+#include "game.h"
+#include "training.h"
+
+using namespace std;
+
+
+void GameIO::printBoard(ostream &out, const Game &iGame)
+{
+ int row, col;
+
+ out << " ";
+ for (col = BOARD_MIN; col <= BOARD_MAX; col++)
+ out << setw(3) << col - BOARD_MIN + 1;
+ out << endl;
+ for (row = BOARD_MIN; row <= BOARD_MAX; row++)
+ {
+ out << " " << (char)(row - BOARD_MIN + 'A') << " ";
+ for (col = BOARD_MIN; col <= BOARD_MAX; col++)
+ {
+ char l = iGame.getBoard().getChar(row, col);
+ out << setw(3) << (l ? l : '-');
+ }
+ out << endl;
+ }
+}
+
+
+void GameIO::printBoardJoker(ostream &out, const Game &iGame)
+{
+ int row,col;
+
+ out << " ";
+ for (col = BOARD_MIN; col <= BOARD_MAX; col++)
+ out << setw(3) << col - BOARD_MIN + 1;
+ out << endl;
+
+ for (row = BOARD_MIN; row <= BOARD_MAX; row++)
+ {
+ out << " " << (char)(row - BOARD_MIN + 'A') << " ";
+ for (col = BOARD_MIN; col <= BOARD_MAX; col++)
+ {
+ char l = iGame.getBoard().getChar(row, col);
+ bool j = (iGame.getBoard().getCharAttr(row, col) & ATTR_JOKER);
+
+ out << " " << (j ? '.' : (l ? ' ' : '-'));
+ out << (l ? l : '-');
+ }
+ out << endl;
+ }
+}
+
+
+void GameIO::printBoardMultipliers(ostream &out, const Game &iGame)
+{
+ int row, col;
+
+ out << " ";
+ for (col = BOARD_MIN; col <= BOARD_MAX; col++)
+ out << setw(3) << col - BOARD_MIN + 1;
+ out << endl;
+
+ for (row = BOARD_MIN; row <= BOARD_MAX; row++)
+ {
+ out << " " << (char)(row - BOARD_MIN + 'A') << " ";
+ for (col = BOARD_MIN; col <= BOARD_MAX; col++)
+ {
+ char l = iGame.getBoard().getChar(row, col);
+ if (l != 0)
+ out << " " << l;
+ else
+ {
+ int wm = iGame.getBoard().getWordMultiplier(row, col);
+ int tm = iGame.getBoard().getLetterMultiplier(row, col);
+
+ if (wm > 1)
+ out << " " << ((wm == 3) ? '@' : '#');
+ else if (tm > 1)
+ out << " " << ((tm == 3) ? '*' : '+');
+ else
+ out << " -";
+ }
+ }
+ out << endl;
+ }
+}
+
+
+void GameIO::printBoardMultipliers2(ostream &out, const Game &iGame)
+{
+ int row, col;
+
+ out << " ";
+ for (col = BOARD_MIN; col <= BOARD_MAX; col++)
+ out << setw(3) << col - BOARD_MIN + 1;
+ out << endl;
+
+ for (row = BOARD_MIN; row <= BOARD_MAX; row++)
+ {
+ out << " " << (char)(row - BOARD_MIN + 'A') << " ";
+ for (col = BOARD_MIN; col <= BOARD_MAX; col++)
+ {
+ char l = iGame.getBoard().getChar(row, col);
+ int wm = iGame.getBoard().getWordMultiplier(row, col);
+ int tm = iGame.getBoard().getLetterMultiplier(row, col);
+
+ if (wm > 1)
+ out << " " << ((wm == 3) ? '@' : '#');
+ else if (tm > 1)
+ out << " " << ((tm == 3) ? '*' : '+');
+ else
+ out << " -";
+ out << (l ? l : '-');
+ }
+ out << endl;
+ }
+}
+
+
+void GameIO::printNonPlayed(ostream &out, const Game &iGame)
+{
+ const list<Tile>& allTiles = Tile::getAllTiles();
+ list<Tile>::const_iterator it;
+
+ for (it = allTiles.begin(); it != allTiles.end(); it++)
+ {
+ if (iGame.getBag().in(it->toChar()) > 9)
+ out << " ";
+ out << setw(2) << it->toChar();
+ }
+ out << endl;
+
+ for (it = allTiles.begin(); it != allTiles.end(); it++)
+ {
+ out << " " << iGame.getBag().in(it->toChar());
+ }
+ out << endl;
+}
+
+
+void GameIO::printPlayedRack(ostream &out, const Game &iGame, int n)
+{
+ out << iGame.getCurrentPlayer().getCurrentRack().toString() << endl;
+}
+
+
+void GameIO::printAllRacks(ostream &out, const Game &iGame)
+{
+ for (int j = 0; j < iGame.getNPlayers(); j++)
+ {
+ out << "Joueur " << j << ": ";
+ out << iGame.getPlayer(j).getCurrentRack().toString() << endl;
+ }
+}
+
+
+static void searchResultLine(ostream &out, const Training &iGame, int num)
+{
+ Round r = iGame.getResults().get(num);
+ string word = r.getWord();
+ if (word.size() == 0)
+ return;
+ out << word << string(16 - word.size(), ' ')
+ << (r.getBonus() ? '*' : ' ')
+ << setw(4) << r.getPoints()
+ << ' ' << r.getCoord().toString();
+}
+
+
+void GameIO::printSearchResults(ostream &out, const Training &iGame, int num)
+{
+ Results r = iGame.getResults();
+ for (int i = 0; i < num && i < r.size(); i++)
+ {
+ out << setw(3) << i + 1 << ": ";
+ searchResultLine(out, iGame, i);
+ out << endl;
+ }
+}
+
+
+void GameIO::printPoints(ostream &out, const Game &iGame)
+{
+ out << iGame.getPlayer(0).getPoints() << endl;
+}
+
+
+void GameIO::printAllPoints(ostream &out, const Game &iGame)
+{
+ for (int i = 0; i < iGame.getNPlayers(); i++)
+ {
+ out << "Joueur " << i << ": "
+ << setw(4) << iGame.getPlayer(i).getPoints() << endl;
+ }
+}
+
- [Eliot-dev] Changes to eliot/utils/game_io.cpp [antoine-1],
eliot-dev <=