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[Eliot-dev] Changes to eliot/game/board.h [antoine-1]


From: eliot-dev
Subject: [Eliot-dev] Changes to eliot/game/board.h [antoine-1]
Date: Sun, 23 Oct 2005 13:16:27 -0400

Index: eliot/game/board.h
diff -u /dev/null eliot/game/board.h:1.8.2.1
--- /dev/null   Sun Oct 23 17:16:27 2005
+++ eliot/game/board.h  Sun Oct 23 17:16:23 2005
@@ -0,0 +1,151 @@
+/*****************************************************************************
+ * Copyright (C) 1999-2005 Eliot
+ * Authors: Antoine Fraboulet <address@hidden>
+ *          Olivier Teuliere  <address@hidden>
+ *
+ * $Id: board.h,v 1.8.2.1 2005/10/23 17:16:23 afrab Exp $
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
+ *****************************************************************************/
+
+#ifndef _BOARD_H_
+#define _BOARD_H_
+
+#include "tile.h"
+#include "cross.h"
+#include <string>
+#include <vector>
+
+typedef struct _Dictionary*Dictionary;
+class Rack;
+class Round;
+class Results;
+
+#define BOARD_MIN 1
+#define BOARD_MAX 15
+#define BOARD_DIM 15
+#define BOARD_REALDIM (BOARD_DIM + 2)
+
+// Template matrix class for convenience.
+template <class T>
+class Matrix: public std::vector<std::vector<T> >
+{
+public:
+    // Construct a matrix with an initial value
+    Matrix(int iSize1, int iSize2, const T &iValue)
+    {
+        resize(iSize1, std::vector<T>(iSize2, iValue));
+    }
+    // Construct a square matrix with an initial value
+    Matrix(int iSize, const T &iValue)
+    {
+        resize(iSize, std::vector<T>(iSize, iValue));
+    }
+};
+
+
+class Board
+{
+public:
+    Board();
+    virtual ~Board() {}
+
+    /*************************
+     * int coordinates have to be BOARD_MIN <= int <= BOARD_MAX
+     *
+     * getBoardChar returns an upper case letter
+     * for normal tiles and a lower case letter for jokers.
+     *
+     * getBoardCharAttr tells the attributes of the tile
+     *   0 : normal played tile
+     *   1 : joker tile
+     *   2 : test tile for preview purpose
+     * attributes can be combined with the or (|) operator
+     *************************/
+#define ATTR_NORMAL 0
+#define ATTR_JOKER  1
+#define ATTR_TEST   2
+
+    char getChar    (int iRow, int iCol) const;
+    int  getCharAttr(int iRow, int iCol) const;
+
+    Tile getTile(int iRow, int iCol) const;
+    bool isJoker(int iRow, int iCol) const;
+    bool isVacant(int iRow, int iCol) const;
+
+    void addRound(const Dictionary &iDic, const Round &iRound);
+    void removeRound(const Dictionary &iDic, const Round &iRound);
+    int  checkRound(Round &iRound, bool iFirstTurn);
+
+    /*************************
+     *
+     *
+     *************************/
+    void testRound(const Round &iRound);
+    void removeTestRound();
+    char getTestChar(int iRow, int iCol) const;
+
+    /*************************
+     *
+     * board_search.c
+     *************************/
+    void search(const Dictionary iDic, const Rack &iRack, Results &oResults);
+    void searchFirst(const Dictionary iDic, const Rack &iRack, Results 
&oResults);
+
+    /*************************
+     *
+     * board_cross.c
+     *************************/
+    void buildCross(const Dictionary &iDic);
+
+    /*************************
+     *
+     *
+     *************************/
+    int getWordMultiplier(int iRow, int iCol) const;
+    int getLetterMultiplier(int iRow, int iCol) const;
+
+private:
+
+    Matrix<Tile> m_tilesRow;
+    Matrix<Tile> m_tilesCol;
+
+    Matrix<bool> m_jokerRow;
+    Matrix<bool> m_jokerCol;
+
+    Matrix<Cross> m_crossRow;
+    Matrix<Cross> m_crossCol;
+
+    Matrix<int> m_pointRow;
+    Matrix<int> m_pointCol;
+
+    Matrix<char> m_testsRow;
+
+    static const int m_tileMultipliers[BOARD_REALDIM][BOARD_REALDIM];
+    static const int m_wordMultipliers[BOARD_REALDIM][BOARD_REALDIM];
+
+    int checkRoundAux(Matrix<Tile> &iTilesMx,
+                      Matrix<Cross> &iCrossMx,
+                      Matrix<int> &iPointsMx,
+                      Matrix<bool> &iJokerMx,
+                      Round &iRound,
+                      bool firstturn);
+#ifdef DEBUG
+    void checkDouble();
+#endif
+
+};
+
+#endif




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