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[Eliot-dev] Changes to eliot/game/game_factory.cpp [antoine-1]


From: eliot-dev
Subject: [Eliot-dev] Changes to eliot/game/game_factory.cpp [antoine-1]
Date: Sun, 23 Oct 2005 13:16:33 -0400

Index: eliot/game/game_factory.cpp
diff -u /dev/null eliot/game/game_factory.cpp:1.5.2.1
--- /dev/null   Sun Oct 23 17:16:32 2005
+++ eliot/game/game_factory.cpp Sun Oct 23 17:16:24 2005
@@ -0,0 +1,244 @@
+/*****************************************************************************
+ * Copyright (C) 2005 Eliot
+ * Authors: Olivier Teuliere  <address@hidden>
+ *
+ * $Id: game_factory.cpp,v 1.5.2.1 2005/10/23 17:16:24 afrab Exp $
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
+ *****************************************************************************/
+
+#include <getopt.h>
+
+#include "config.h"
+#include "dic.h"
+#include "game_factory.h"
+
+
+GameFactory *GameFactory::m_factory = NULL;
+
+
+GameFactory::GameFactory(): m_dic(NULL), m_human(0), m_ai(0), m_joker(false)
+{
+}
+
+
+GameFactory::~GameFactory()
+{
+    if (m_dic)
+        Dic_destroy(m_dic);
+}
+
+
+GameFactory *GameFactory::Instance()
+{
+    if (m_factory == NULL)
+        m_factory = new GameFactory;
+    return m_factory;
+}
+
+
+void GameFactory::Destroy()
+{
+    if (m_factory)
+        delete m_factory;
+    m_factory = NULL;
+}
+
+
+Training *GameFactory::createTraining(const Dictionary iDic)
+{
+    Training *game = new Training(iDic);
+    return game;
+}
+
+
+FreeGame *GameFactory::createFreeGame(const Dictionary iDic)
+{
+    FreeGame *game = new FreeGame(iDic);
+    return game;
+}
+
+
+Duplicate *GameFactory::createDuplicate(const Dictionary iDic)
+{
+    Duplicate *game = new Duplicate(iDic);
+    return game;
+}
+
+
+Game *GameFactory::createFromCmdLine(int argc, char **argv)
+{
+    // 1) Parse command-line and store everything in member variables
+    static struct option long_options[] =
+    {
+        {"help", no_argument, NULL, 'h'},
+        {"version", no_argument, NULL, 'v'},
+        {"dictionary", required_argument, NULL, 'd'},
+        {"dict", required_argument, NULL, 'd'},
+        {"mode", required_argument, NULL, 'm'},
+        {"human", no_argument, NULL, 300},
+        {"ai", no_argument, NULL, 400},
+        {"joker", no_argument, NULL, 500},
+        {0, 0, 0, 0}
+    };
+    static char short_options[] = "hvd:m:";
+
+    int option_index = 1;
+    int res;
+    bool found_d = false;
+    bool found_m = false;
+    while ((res = getopt_long(argc, argv, short_options,
+                              long_options, &option_index)) != -1)
+    {
+        switch (res)
+        {
+        case 'h':
+            // Help requested, display it and exit
+            printUsage(argv[0]);
+            return NULL;
+        case 'v':
+            // Version requested, display it and exit
+            printVersion();
+            return NULL;
+        case 'd':
+            m_dicStr = optarg;
+            found_d = true;
+            break;
+        case 'm':
+            m_modeStr = optarg;
+            found_m = true;
+            break;
+        case 300:
+            m_human++;
+            break;
+        case 400:
+            m_ai++;
+            break;
+        case 500:
+            m_joker = true;
+            break;
+        }
+    }
+
+    // 2) Make sure the mandatory options are present
+    if (!found_d || !found_m)
+    {
+        cerr << "Mandatory option missing: ";
+        if (!found_d)
+            cerr << "dict";
+        else if (!found_m)
+            cerr << "mode";
+        cerr << "\n";
+
+        printUsage(argv[0]);
+        return NULL;
+    }
+
+    // 3) Try to load the dictionary
+    if (Dic_load(&m_dic, m_dicStr.c_str()))
+    {
+        std::cerr << "Could not load dictionary '" << m_dicStr << "'\n";
+        return NULL;
+    }
+
+    // 4) Try to create a game object
+    Game *game = NULL;
+    if (m_modeStr == "training" || m_modeStr == "t")
+    {
+        game = createTraining(m_dic);
+    }
+    else if (m_modeStr == "freegame" || m_modeStr == "f")
+    {
+        game = createFreeGame(m_dic);
+    }
+    else if (m_modeStr == "duplicate" || m_modeStr == "d")
+    {
+        game = createDuplicate(m_dic);
+    }
+    else
+    {
+        std::cerr << "Invalid game mode '" << m_modeStr << "'\n";
+        return NULL;
+    }
+
+<<<<<<< game_factory.cpp
+#if 0
+    // 4) Add the players
+=======
+    // 5) Add the players
+>>>>>>> 1.5
+    for (int i = 0; i < m_human; i++)
+        game->addHumanPlayer();
+    for (int i = 0; i < m_ai; i++)
+        game->addAIPlayer();
+#endif
+
+    // 6) Set the variant
+    if (m_joker)
+        game->setVariant(Game::kJOKER);
+
+    return game;
+}
+
+
+void GameFactory::releaseGame(Game &iGame)
+{
+    delete &iGame;
+}
+
+
+void GameFactory::printUsage(const std::string &iBinaryName) const
+{
+<<<<<<< game_factory.cpp
+    std::cout << "Usage: " << iBinaryName << " [options]\n"
+             << "\n"
+             << "  -h, --help               Print this help and exit\n"
+             << "  -v, --version            Print version information and 
exit\n"
+             << "  -m, --mode {duplicate,d,freegame,f,training,t}\n"
+             << "                           Choose game mode\n"
+             << "  -d, --dict <string>      Choose a dictionary\n"
+             << "      --human              Add a human player\n"
+             << "      --ai                 Add a AI (Artificial Intelligence) 
player\n"
+             << "      --joker              Play with the \"Joker game\" 
variant\n";
+=======
+    cout << "Usage: " << iBinaryName << " [options]\n"
+         << "Options:\n"
+         << "  -h, --help               Print this help and exit\n"
+         << "  -v, --version            Print version information and exit\n"
+         << "  -m, --mode {duplicate,d,freegame,f,training,t}\n"
+         << "                           Choose game mode (mandatory)\n"
+         << "  -d, --dict <string>      Choose a dictionary (mandatory)\n"
+         << "      --human              Add a human player\n"
+         << "      --ai                 Add a AI (Artificial Intelligence) 
player\n"
+         << "      --joker              Play with the \"Joker game\" 
variant\n";
+>>>>>>> 1.5
+}
+
+
+void GameFactory::printVersion() const
+{
+  std::cout << PACKAGE_STRING << "\n"
+           << "This program comes with NO WARRANTY, to the extent permitted by 
"
+           << "law.\nYou may redistribute it under the terms of the GNU 
General "
+           << "Public License;\nsee the file named COPYING for details.\n";
+}
+
+
+
+/// Local Variables:
+/// mode: hs-minor
+/// c-basic-offset: 4
+/// End:
+




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