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[Eliot-dev] Changes to eliot/game/game_factory.h [antoine-1]
From: |
eliot-dev |
Subject: |
[Eliot-dev] Changes to eliot/game/game_factory.h [antoine-1] |
Date: |
Sun, 23 Oct 2005 13:16:33 -0400 |
Index: eliot/game/game_factory.h
diff -u /dev/null eliot/game/game_factory.h:1.5.2.1
--- /dev/null Sun Oct 23 17:16:33 2005
+++ eliot/game/game_factory.h Sun Oct 23 17:16:24 2005
@@ -0,0 +1,96 @@
+/*****************************************************************************
+ * Copyright (C) 2005 Eliot
+ * Authors: Olivier Teuliere <address@hidden>
+ *
+ * $Id: game_factory.h,v 1.5.2.1 2005/10/23 17:16:24 afrab Exp $
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+ *****************************************************************************/
+
+#ifndef _GAME_FACTORY_H_
+#define _GAME_FACTORY_H_
+
+#include "game.h"
+#include "training.h"
+#include "freegame.h"
+#include "duplicate.h"
+
+
+/**
+ * This class is the entry point to create Game objects, either directly or
+ * using command-line parameters. It also offers a method to destroy Game
+ * objects.
+ * This class implements the Singleton pattern.
+ */
+class GameFactory
+{
+public:
+ static GameFactory *Instance();
+ static void Destroy();
+
+ /*************************
+ * Functions to create and destroy a game
+ * The dictionary does not belong to the
+ * game (ie: it won't be destroyed by ~Game)
+ *************************/
+ Training *createTraining (const Dictionary iDic);
+ FreeGame *createFreeGame (const Dictionary iDic);
+ Duplicate *createDuplicate(const Dictionary iDic);
+
+ Game *createFromCmdLine(int argc, char **argv);
+
+ /// Destroy a Game object, created by any of the createXXX methods above
+ void releaseGame(Game &iGame);
+
+private:
+
+ GameFactory();
+ virtual ~GameFactory();
+
+ /// The unique instance of the class
+ static GameFactory *m_factory;
+
+ /// Initial dictionary (it could be changed later)
+ Dictionary m_dic;
+
+ /** Parameters specified on the command-line */
+ //@{
+
+ /// Dictionary
+ std::string m_dicStr;
+
+ /// Game mode
+ std::string m_modeStr;
+
+ /// Number of human players
+ int m_human;
+
+ /// Number of AI players
+ int m_ai;
+
+ /// Variant of the game
+ bool m_joker;
+
+ //@}
+
+ /// Print command-line usage
+ void printUsage(const std::string &iBinaryName) const;
+
+ /// Print version
+ void printVersion() const;
+
+};
+
+#endif // _GAME_FACTORY_H_
- [Eliot-dev] Changes to eliot/game/game_factory.h [antoine-1],
eliot-dev <=