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[Eliot-dev] Changes to eliot/game/results.h [antoine-1]


From: eliot-dev
Subject: [Eliot-dev] Changes to eliot/game/results.h [antoine-1]
Date: Sun, 23 Oct 2005 13:16:37 -0400

Index: eliot/game/results.h
diff -u /dev/null eliot/game/results.h:1.5.2.1
--- /dev/null   Sun Oct 23 17:16:37 2005
+++ eliot/game/results.h        Sun Oct 23 17:16:24 2005
@@ -0,0 +1,62 @@
+/*****************************************************************************
+ * Copyright (C) 1999-2005 Eliot
+ * Authors: Antoine Fraboulet <address@hidden>
+ *          Olivier Teuliere  <address@hidden>
+ *
+ * $Id: results.h,v 1.5.2.1 2005/10/23 17:16:24 afrab Exp $
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
+ *****************************************************************************/
+
+#ifndef _RESULTS_H_
+#define _RESULTS_H_
+
+#include <vector>
+#include "round.h"
+
+class Board;
+class Rack;
+typedef struct _Dictionary * Dictionary;
+
+
+/**
+ * This class allows to perform a search on the board for a given rack,
+ * and it offers accessors to the resulting rounds.
+ * The rounds are sorted by decreasing number of points (but there is no
+ * other ordering between 2 rounds with the same number of points).
+ */
+class Results
+{
+public:
+    Results() {}
+    virtual ~Results() {}
+
+    int size() const    { return m_rounds.size(); }
+    void clear()        { m_rounds.clear(); }
+    const Round & get(int) const;
+
+    // Perform a search on the board
+    void search(const Dictionary iDic, Board &iBoard, const Rack &iRack, int 
iTurn);
+
+    // FIXME: These methods are used to fill the container with the rounds,
+    // but they should not be part of the public interface
+    void sort_by_points();
+    void add(const Round &iRound)   { m_rounds.push_back(iRound); }
+
+private:
+    std::vector<Round> m_rounds;
+};
+
+#endif




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