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[Emacs-diffs] Changes to emacs/man/basic.texi


From: Richard M . Stallman
Subject: [Emacs-diffs] Changes to emacs/man/basic.texi
Date: Sun, 06 Feb 2005 06:06:56 -0500

Index: emacs/man/basic.texi
diff -c emacs/man/basic.texi:1.42 emacs/man/basic.texi:1.43
*** emacs/man/basic.texi:1.42   Thu Feb  3 07:20:07 2005
--- emacs/man/basic.texi        Sun Feb  6 11:06:56 2005
***************
*** 73,79 ****
  @cindex newline
     To end a line and start typing a new one, type @key{RET}.  This
  inserts a newline character in the buffer.  If point is in the middle of
! a line, @key{RET} splits the line.  Typing @key{DEL} when the cursor is
  at the beginning of a line deletes the preceding newline, thus joining
  the line with the preceding line.
  
--- 73,79 ----
  @cindex newline
     To end a line and start typing a new one, type @key{RET}.  This
  inserts a newline character in the buffer.  If point is in the middle of
! a line, the effect is to split the line.  Typing @key{DEL} when the cursor is
  at the beginning of a line deletes the preceding newline, thus joining
  the line with the preceding line.
  
***************
*** 219,235 ****
  @item M->
  Move to the end of the buffer (@code{end-of-buffer}).
  @item C-v
! Scroll the display one screen forward, and move point if necessary to put
! it on the screen (@code{scroll-up}).  This doesn't always
! move point, but it is commonly used to do so.
! If your keyboard has a @key{PAGEDOWN} key, it does the same thing.
  
  Scrolling commands are further described in @ref{Scrolling}.
  @item M-v
  Scroll one screen backward, and move point if necessary to put it on
  the screen (@code{scroll-down}).  This doesn't always move point, but
! it is commonly used to do so.  The @key{PAGEUP} key has the same
! effect.
  @item M-x goto-char
  Read a number @var{n} and move point to buffer position @var{n}.
  Position 1 is the beginning of the buffer.
--- 219,239 ----
  @item M->
  Move to the end of the buffer (@code{end-of-buffer}).
  @item C-v
! @itemx @key{PAGEDOWN}
! @itemx @key{PRIOR}
! Scroll the display one screen forward, and move point if necessary to
! put it on the screen (@code{scroll-up}).  This doesn't always move
! point, but it is commonly used to do so.  If your keyboard has a
! @key{PAGEDOWN} or @key{PRIOR} key, it does the same thing.
  
  Scrolling commands are further described in @ref{Scrolling}.
  @item M-v
+ @itemx @key{PAGEUP}
+ @itemx @key{NEXT}
  Scroll one screen backward, and move point if necessary to put it on
  the screen (@code{scroll-down}).  This doesn't always move point, but
! it is commonly used to do so.  If your keyboard has a @key{PAGEUP} or
! @key{NEXT} key, it does the same thing.
  @item M-x goto-char
  Read a number @var{n} and move point to buffer position @var{n}.
  Position 1 is the beginning of the buffer.
***************
*** 256,266 ****
  @xref{Variables}, for how to set variables such as @code{track-eol}.
  
  @vindex next-line-add-newlines
!   @kbd{C-n} normally gets an error when you use it on the last line of
! the buffer (just as @kbd{C-p} gets an error on the first line).  But
! if you set the variable @code{next-line-add-newlines} to a
! address@hidden value, @kbd{C-n} on the last line of a buffer creates
! an additional line at the end and moves down onto it.
  
  @node Erasing
  @section Erasing Text
--- 260,270 ----
  @xref{Variables}, for how to set variables such as @code{track-eol}.
  
  @vindex next-line-add-newlines
!   @kbd{C-n} normally stops at the end of the bufer when you use it on
! the last line of the buffer.  But if you set the variable
! @code{next-line-add-newlines} to a address@hidden value, @kbd{C-n} on
! the last line of a buffer creates an additional line at the end and
! moves down onto it.
  
  @node Erasing
  @section Erasing Text
***************
*** 319,324 ****
--- 323,329 ----
  @item C-x u
  Undo one batch of changes---usually, one command worth (@code{undo}).
  @item C-_
+ @itemx C-/
  The same.
  @item C-u C-x u
  Undo one batch of changes in the region.
***************
*** 326,335 ****
  
  @kindex C-x u
  @kindex C-_
  @findex undo
!   The command @kbd{C-x u} or @kbd{C-_} is how you undo.  The first time
! you give this command, it undoes the last change.  Point moves back to
! where it was before the command that made the change.
  
    Consecutive repetitions of @kbd{C-_} or @kbd{C-x u} undo earlier and
  earlier changes, back to the limit of the undo information available.
--- 331,342 ----
  
  @kindex C-x u
  @kindex C-_
+ @kindex C-/
  @findex undo
!   The command @kbd{C-x u} (or @kbd{C-_} or @kbd{C-/}) is how you undo.
! The first time you give this command, it undoes the last change.
! Point moves back to where it was before the command that made the
! change.
  
    Consecutive repetitions of @kbd{C-_} or @kbd{C-x u} undo earlier and
  earlier changes, back to the limit of the undo information available.
***************
*** 345,358 ****
  @cindex selective undo
  @kindex C-u C-x u
    Ordinary undo applies to all changes made in the current buffer.  You
! can also perform @dfn{selective undo}, limited to the current region.
  To do this, specify the region you want, then run the @code{undo}
  command with a prefix argument (the value does not matter): @kbd{C-u C-x
  u} or @kbd{C-u C-_}.  This undoes the most recent change in the region.
  To undo further changes in the same region, repeat the @code{undo}
! command (no prefix argument is needed).  In Transient Mark mode, any use
! of @code{undo} when there is an active region performs selective undo;
! you do not need a prefix argument.
  
    If you notice that a buffer has been modified accidentally, the
  easiest way to recover is to type @kbd{C-_} repeatedly until the stars
--- 352,367 ----
  @cindex selective undo
  @kindex C-u C-x u
    Ordinary undo applies to all changes made in the current buffer.  You
! can also perform @dfn{selective undo}, limited to the current region
! (@pxref{The Region}).
  To do this, specify the region you want, then run the @code{undo}
  command with a prefix argument (the value does not matter): @kbd{C-u C-x
  u} or @kbd{C-u C-_}.  This undoes the most recent change in the region.
  To undo further changes in the same region, repeat the @code{undo}
! command (no prefix argument is needed).  In Transient Mark mode
! (@pxref{Transient Mark}), any use of @code{undo} when there is an
! active region performs selective undo; you do not need a prefix
! argument.
  
    If you notice that a buffer has been modified accidentally, the
  easiest way to recover is to type @kbd{C-_} repeatedly until the stars
***************
*** 407,417 ****
  undo data, then it is probably a bug and you should report it.
  @xref{Bugs,, Reporting Bugs}.
  
!   The reason the @code{undo} command has two keys, @kbd{C-x u} and
! @kbd{C-_}, set up to run it is that it is worthy of a single-character
! key, but on some keyboards it is not obvious how to type @kbd{C-_}.
! @kbd{C-x u} is an alternative you can type straightforwardly on any
! terminal.
  
  @node Basic Files
  @section Files
--- 416,425 ----
  undo data, then it is probably a bug and you should report it.
  @xref{Bugs,, Reporting Bugs}.
  
!   The reason the @code{undo} command has three key bindings, @kbd{C-x
! u}, @kbd{C-_} and @kbd{C-/}, is that it is worthy of a
! single-character key, but @kbd{C-x u} is more straightforward for
! beginners to type.
  
  @node Basic Files
  @section Files
***************
*** 722,730 ****
  @kindex address@hidden
  @findex digit-argument
  @findex negative-argument
!   If your terminal keyboard has a @key{META} key, the easiest way to
! specify a numeric argument is to type digits and/or a minus sign while
! holding down the @key{META} key.  For example,
  
  @example
  M-5 C-n
--- 730,739 ----
  @kindex address@hidden
  @findex digit-argument
  @findex negative-argument
!   If your terminal keyboard has a @key{META} key (labeled @key{ALT} on
! PC keyboards), the easiest way to specify a numeric argument is to
! type digits and/or a minus sign while holding down the @key{META} key.
! For example,
  
  @example
  M-5 C-n
***************
*** 777,784 ****
    A few commands treat a plain @kbd{C-u} differently from an ordinary
  argument.  A few others may treat an argument of just a minus sign
  differently from an argument of @minus{}1.  These unusual cases are
! described when they come up; they are always for reasons of convenience
! of use of the individual command.
  
    You can use a numeric argument to insert multiple copies of a
  character.  This is straightforward unless the character is a digit; for
--- 786,794 ----
    A few commands treat a plain @kbd{C-u} differently from an ordinary
  argument.  A few others may treat an argument of just a minus sign
  differently from an argument of @minus{}1.  These unusual cases are
! described when they come up; they are always for reasons of
! convenience of use of the individual command, and they are documented
! in the command's documentation string.
  
    You can use a numeric argument to insert multiple copies of a
  character.  This is straightforward unless the character is a digit; for




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