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[Enigma-cvs] enigma/src game.hh,1.25,1.26


From: Ralf Westram <address@hidden>
Subject: [Enigma-cvs] enigma/src game.hh,1.25,1.26
Date: Sun, 09 Nov 2003 12:01:36 +0000

Update of /cvsroot/enigma/enigma/src
In directory subversions:/tmp/cvs-serv2891/src

Modified Files:
        game.hh 
Log Message:
- NextLevel can select non-par levels



Index: game.hh
===================================================================
RCS file: /cvsroot/enigma/enigma/src/game.hh,v
retrieving revision 1.25
retrieving revision 1.26
diff -C2 -d -r1.25 -r1.26
*** game.hh     20 Oct 2003 08:05:45 -0000      1.25
--- game.hh     9 Nov 2003 12:01:34 -0000       1.26
***************
*** 48,52 ****
  
      // Behave like Oxyd/Enigma version
!     extern GameType GameCompatibility; 
  
      // Default brittleness of the floor: 0 = stable..1=unstable.
--- 48,52 ----
  
      // Behave like Oxyd/Enigma version
!     extern GameType GameCompatibility;
  
      // Default brittleness of the floor: 0 = stable..1=unstable.
***************
*** 58,68 ****
  
      // ...for floors that look sloped
!     extern double   SlopeForce; 
!     
      // ...for floors that DON'T look sloped
!     extern double   SlopeForce2; 
  
      // ...for friction on certain floor types
!     extern double   FrictionFactor; 
  
      // ...for electrostatic forces between actors
--- 58,68 ----
  
      // ...for floors that look sloped
!     extern double   SlopeForce;
! 
      // ...for floors that DON'T look sloped
!     extern double   SlopeForce2;
  
      // ...for friction on certain floor types
!     extern double   FrictionFactor;
  
      // ...for electrostatic forces between actors
***************
*** 80,85 ****
      void         GameReset();
      unsigned     StartGame(LevelPack *lp, unsigned levelidx);
!     unsigned     NextLevel(LevelPack *lp, unsigned levelidx, unsigned 
max_available, 
!                            bool skip_solved, bool skip_todo);
      unsigned     HighestAvailableLevel(LevelPack *lp);
      unsigned   CountSolvedLevels (LevelPack *lp);
--- 80,85 ----
      void         GameReset();
      unsigned     StartGame(LevelPack *lp, unsigned levelidx);
!     unsigned     NextLevel(LevelPack *lp, unsigned levelidx, unsigned 
max_available,
!                            bool skip_solved, bool select_non_par);
      unsigned     HighestAvailableLevel(LevelPack *lp);
      unsigned   CountSolvedLevels (LevelPack *lp);





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