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[Enigma-cvs] enigma/src levels.hh,1.9,1.10


From: Daniel Heck <address@hidden>
Subject: [Enigma-cvs] enigma/src levels.hh,1.9,1.10
Date: Wed, 26 Nov 2003 08:10:47 +0000

Update of /cvsroot/enigma/enigma/src
In directory subversions:/tmp/cvs-serv8799/src

Modified Files:
        levels.hh 
Log Message:
- Doxygenified comments.


Index: levels.hh
===================================================================
RCS file: /cvsroot/enigma/enigma/src/levels.hh,v
retrieving revision 1.9
retrieving revision 1.10
diff -C2 -d -r1.9 -r1.10
*** levels.hh   16 Nov 2003 18:35:59 -0000      1.9
--- levels.hh   26 Nov 2003 08:10:45 -0000      1.10
***************
*** 28,36 ****
      using std::string;
  
!     /* Enigma can run its own levels but also emulate various versions
!        of Oxyd.  All these games behave similarly, but there are also
!        quite a few differences in object behaviour, visual appearance,
!        etc.  The game type is set at program startup and cannot be
!        changed during the game. */
      enum GameType {
          GAMET_FIRST,
--- 28,36 ----
      using std::string;
  
!     /*! Enigma can run its own levels but also emulate various
!       versions of Oxyd.  All these games behave similarly, but there
!       are also quite a few differences in object behaviour, visual
!       appearance, etc.  The game type is set at program startup and
!       cannot be changed during the game. */
      enum GameType {
          GAMET_FIRST,
***************
*** 47,67 ****
      };
  
!     /* This datastructure contains information about individual
!        levels. */
      struct LevelInfo
      {
          // Variables.
          GameType type;
!         string   filename;              // Filename of the level _without_ 
extension
!         string   name;                  // Complete name of the level
!         string   author;                // Author of the level
!         int      revision;              // Revision # of this level
!         bool     has_easymode;          // whether level has an easymode
!         int      best_time_easy;        // Best time in seconds (for easy 
mode)
!         int      best_time_normal;      // (for normal mode)
!         string   best_time_easy_by;     // player name(s) for 'best_time_easy'
!         string   best_time_normal_by;   // same for 'best_time_normal'
!         int      best_moves;            // Least moves to solve level
!         string   hint1, hint2;          // Hints for solving this level
  
          // Methods
--- 47,67 ----
      };
  
!     /*! This datastructure contains information about individual
!       levels. */
      struct LevelInfo
      {
          // Variables.
          GameType type;
!         string   filename;              //< Filename of the level (exl. 
extension)
!         string   name;                  //< Complete name of the level
!         string   author;                //< Author of the level
!         int      revision;              //< Revision # of this level
!         bool     has_easymode;          //< whether level has an easymode
!         int      best_time_easy;        //< Best time in seconds (for easy 
mode)
!         int      best_time_normal;      //< Best time in seconds (for normal 
mode)
!         string   best_time_easy_by;     //< player name(s) for 
'best_time_easy'
!         string   best_time_normal_by;   //< same for 'best_time_normal'
!         int      best_moves;            //< Least moves to solve level
!         string   hint1, hint2;          //< Hints for solving this level
  
          // Methods





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