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Re: [Enigma-devel] Enigma 0.8 beta version questions
From: |
Daniel Heck |
Subject: |
Re: [Enigma-devel] Enigma 0.8 beta version questions |
Date: |
29 Sep 2003 20:12:03 +0200 |
> How about adding an "unfinished" attribute to the map definition that
> could be set from the .lua file? Then unfinished levels could be somehow
> marked in the level selector and they could be left out of count when
> determining which ten levels are to be unlocked.
Sure, if you volunteer to update the list whenever someone makes an
improvement to the level importer... :-)
A change like this wouldn't go into 0.80 this late, and there hopefully
won't be much need for this functionality in the next stable release!
Daniel
- Re: [Enigma-devel] Enigma 0.8 beta version questions, (continued)
- Re: [Enigma-devel] Enigma 0.8 beta version questions, Daniel Heck, 2003/09/25
- Re: [Enigma-devel] Enigma 0.8 beta version questions, MetalSnake, 2003/09/25
- Re: [Enigma-devel] Enigma 0.8 beta version questions, Edwin Groothuis, 2003/09/25
- Re: [Enigma-devel] Enigma 0.8 beta version questions, slfabian, 2003/09/25
- Re: [Enigma-devel] Enigma 0.8 beta version questions, Daniel Heck, 2003/09/26
- Re: [Enigma-devel] Enigma 0.8 beta version questions, Ralf Westram, 2003/09/26
- Re: [Enigma-devel] Enigma 0.8 beta version questions, Daniel Heck, 2003/09/29
- Re: [Enigma-devel] Enigma 0.8 beta version questions, Ingo van Lil, 2003/09/29
- Re: [Enigma-devel] Enigma 0.8 beta version questions,
Daniel Heck <=
- Re: [Enigma-devel] Enigma 0.8 beta version questions, Nat Pryce, 2003/09/26
- Re: [Enigma-devel] Enigma 0.8 beta version questions, slfabian, 2003/09/26