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Re: [Enigma-devel] Easy/Normal-Mode-Icon


From: Raoul
Subject: Re: [Enigma-devel] Easy/Normal-Mode-Icon
Date: Sat, 21 Oct 2006 01:35:45 +0200
User-agent: Thunderbird 1.5.0.7 (X11/20060927)

Hi,
Also when on the topic of easy modes: I'm not so sure about Martin_91 (part of tutorial, and Enigma III). It seems to me that Easy mode on that level is actually harder.
The "world records" for that level seem to agree with me on that.

Oh, I never played this one in easy mode. Indeed the difference between easy and normal is difficult to notice. A short view at the level sourcecode showed that the author did set the "Brittleness" to 0.0 in case of easy mode. But he may have not been aware that this only effects floors without a crack or with a crack0. But as he sets a crack0 - crack3 with equal chances on every floor the effect is given but very small.

I suggest enlarging the chances for a floor to have crack0 by setting

items=cell{{{randomfloor, {i0,i0,i0,i1,i2,i3}}}}

just for the easy mode without increasing the score version number.

@Raoul: would you please test the modification and commit it if nobody disagrees.
After testing the modification, I would say it's a bit easier, but the level depends on luck. I think this modification is ok, but further testing is needed (and if necessary another modification. I could also imagine somthing like {i0,i0,i0,i1,i1,i2}, but after having also tested this, it appeared to be too easy.) (The result strongly depends on my way to solve the level: fast an with luck ;-) )


-- Raoul




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