Also when on the topic of easy modes: I'm not so sure about Martin_91
(part of tutorial, and Enigma III). It seems to me that Easy mode on
that level is actually harder.
The "world records" for that level seem to agree with me on that.
Oh, I never played this one in easy mode. Indeed the difference
between easy and normal is difficult to notice. A short view at the
level sourcecode showed that the author did set the "Brittleness" to
0.0 in case of easy mode. But he may have not been aware that this
only effects floors without a crack or with a crack0. But as he sets a
crack0 - crack3 with equal chances on every floor the effect is given
but very small.
I suggest enlarging the chances for a floor to have crack0 by setting
items=cell{{{randomfloor, {i0,i0,i0,i1,i2,i3}}}}
just for the easy mode without increasing the score version number.
@Raoul: would you please test the modification and commit it if nobody
disagrees.