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Re: [Enigma-devel] Enigma level editor

From: Reece
Subject: Re: [Enigma-devel] Enigma level editor
Date: Sun, 11 Dec 2011 18:31:47 -0700

Thanks Erich!

That's some good advice!

I've only found 1 Enigma level editor in all my days of searching the net
and that one didn't work.
If anyone knows where I can find an Enigma level editor please let me know!


-----Original Message-----
From: Erich Schubert [mailto:address@hidden 
Sent: Sunday, December 11, 2011 4:05 AM
To: Reece
Cc: address@hidden
Subject: Re: [Enigma-devel] Enigma level editor

For starting a successful open-source project, you usually will
however need a good prototype to convince people to join you.
There are millions of "dead" projects on sites such as sourceforge
that never really got up to speed. Some never had a single line of
source. The successful ones usually existed for a couple of months
before they were publicly announced. Usually either a single person or
a group of people that have worked together before start the project,
then once they have an "alpha" version, they make it accessible and
invite others.
It's just much more motivating to join a project that is already
working to a certain extend than to join one that just has big plans.

Creating a good level editor is not the easiest task. You clearly
should have some experience with creating enigma levels before, also
with UIs. You should have tried the existing level editors, too, to
know what was good and what was not so good about them.
That is just the way things work: you probably can't build a modern
car if you have never driven one. And you probably can't repair a
bicycle if you have no experience in riding bicycles.

I don't want to discourage you. But I want to make sure it's not just
a big idea, but that you actually have or build up the experience to
make this a success.

best regards,

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