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[Enigma-devel] Re : Enigma Level Editor
From: |
Busser Alain |
Subject: |
[Enigma-devel] Re : Enigma Level Editor |
Date: |
Tue, 17 Jan 2012 10:51:28 +0400 |
> There's still a lot to be done
Sure but as is, the soft can already used to teach coordinates to children,
because the coordinates are displayed, and are integers ;-)
>
> Let me know what you think and also what needs to be done with my level
> editor.
First of all, the interface is beautiful, and gives the wish to design a game.
Then, one of the first things you will have to do, will be to add in the
"readme" a text about the license you choose (why not the GPL2.0 which is
enigma's?) and a link to the text of said license.
Also, if you use Enigma's source code (which is in the C++ language) you'll
have all the floors, actors etc in png, grouped in folders so that you'll have
all these at once (quicker than get them one by one I guess)
> I love constructive criticism so feel free to comment.
>
I'll stop here, someone already said an editor is useless until it includes
some kind of lua interpretor, but I'll come back on this when you will be more
advanced, as I don't want to discourage you (and I hope you will find some help
for that purpose at least)
To sum up, great job imho, I hope it will get even better in the future!
Alain