fenfire-dev
[Top][All Lists]
Advanced

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

Re: [Fenfire-dev] Reusing VobScene


From: Tuomas Lukka
Subject: Re: [Fenfire-dev] Reusing VobScene
Date: Tue, 26 Aug 2003 21:35:23 +0300
User-agent: Mutt/1.5.4i

On Tue, Aug 26, 2003 at 03:09:47PM +0300, Matti Katila wrote:
> 
> I found the bug of buttons click etc.
> 
> in org.fenfire.bin.fenpdf10.py
> 
> class Scene:
>     def scene(self, vs):
>         self.context.states.vs = vs
>         scene = views.scene(vs)
>         return scene
> 
>     def mouse(self, ev):
>         eventHandler.mouse(ev, self.context.states.vs)
> 
> 
> This do *not* work. 

"does", not "do"

> So, the problem is that demo.py, which we use as 
> a framework, creates a scene - an emty one - and that is used to see 
> if something is clicked. 

Isn't the simplest solution to remove that assignment?

> Now I can heard that you keep saing, doesn't 
> view.scene(vs) render in the scene? Yes it does if it doesn't reuse 
> vobscene and then the vobscene is totally different than the one 
> which is saved in context.states.vs.

Yes, which means that context.states.vs should not be used for anything and
in fact the whole field should be removed in favor of fenPDF.*.lastVs.

Good work, catching the bug!

        Tuomas




reply via email to

[Prev in Thread] Current Thread [Next in Thread]