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[Fenfire-dev] Yet another libvob API: LWJGL


From: Matti Katila
Subject: [Fenfire-dev] Yet another libvob API: LWJGL
Date: Wed, 11 Jan 2006 10:25:54 +0200 (EET)

Hello,

I have been thinking the state of libvob. It's not adequate for the need
of fenfire. Fenfire needs something that is fast and allows us to build
non-cubic views. The speed of AWT api is not enough, e.g., with
scaled images. OpenGL would be the right solution for speed.

Currently there's not many who can work on native gl libvob. The code is
portable but there's none who is willing to do the port. If a port is
done to different environment will there be anyone who will be the
maintainer?

So, why not take a portable bindings to OpenGL - say LWJGL - and use that
rather than make our own native bindings. I think it would make it easier
for new comers and make fenfire more platform independent. We would like
to have more users when we have something to provide after all.

This would need some work of course. Many of the OpenGL things have been
done natively for some reason. These include at least fonts, textures,
drawing loop and coordinatesystems. One may wonder whether it would
became too slow with Java. I don't see a reason after having seen java
Quake and tribaltrouble.


   -Matti




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