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Re: [fluid-dev] Compiling on Windows - it finally works
From: |
R.L. Horn |
Subject: |
Re: [fluid-dev] Compiling on Windows - it finally works |
Date: |
Thu, 22 Mar 2012 13:00:36 -0500 (CDT) |
User-agent: |
Alpine 2.00 (LNX 1167 2008-08-23) |
On Thu, 22 Mar 2012, Dr.Leo wrote:
the problem was that sndfile for win32 ships with the .dll in the bin
rather than lib subdir
This is pretty much the norm, AFAIK.
so one has to copy it separately to make it accessible to MinGW's
linker.
You could also add an appropriate "-L" option to the .pc file, for
pkg-config aware things, or use the LIBRARY_PATH environment variable.
I guess the main advantage of using libsndfile compared to the
fluidsynth-sox chain is that sndfile is faster
You know, spitting out an .au header is pretty easy. I wonder if it would
be worthwhile to build that capability into fluidsynth (.wav would be more
popular, but there's no good way to do that with a non-seekable stream).